flavor_vlt.2 贝尔福蒂王朝的危机
时间范围:1355.1.1 - 1365.1.1 (每月 5% 概率)
触发条件:
- 国家拥有统治者。
- 统治者的王朝是
belforti_dynasty(贝尔福蒂王朝)。 - 国家
FLO存在。
关键效果:
-
选项 A (flavor_vlt.2.a)
- 历史选项:是
- 杀死当前统治者(
target_character)。 - 触发国家
FLO的事件flavor_vlt.3。
-
选项 B (flavor_vlt.2.b)
- 对所有阶层(贵族、教士、市民、农民)施加
estate_satisfaction_severe_penalty(阶层满意度严重惩罚)。 - 如果国家
LUC存在,则触发其事件flavor_vlt.3。
- 对所有阶层(贵族、教士、市民、农民)施加
背景介绍: 该事件模拟了14世纪中叶,瓦莱塔(VLT)的贝尔福蒂王朝所面临的一场内部危机。王朝的统治受到挑战,可能源于继承权纠纷、外部势力干预或内部阶层的不满。玩家需要在处决统治者以平息事态(历史走向)与保全统治者但激化所有阶层矛盾之间做出抉择,这一决定将直接影响国家的稳定和邻国的反应。
完整事件代码:
flavor_vlt.2 = {
type = country_event
title = flavor_vlt.2.title
desc = flavor_vlt.2.desc
historical_info = flavor_vlt.2.historical_info
fire_only_once = yes
dynamic_historical_event = {
tag = VLT
from = 1355.1.1
to = 1365.1.1
monthly_chance = 5
}
trigger = {
has_ruler = yes
ruler.dynasty ?= dynasty:belforti_dynasty
country_exists = c:FLO
}
illustration_tags = {
10 = armed
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:peasants_estate background = estate_type:peasants_estate }
ruler = {
save_scope_as = target_character
}
save_scope_as = target_country
}
option = {
name = flavor_vlt.2.a
historical_option = yes
kill_character = scope:target_character
c:FLO = {
trigger_event_non_silently = flavor_vlt.3
}
}
option = {
name = flavor_vlt.2.b
add_estate_satisfaction = {
type = estate_type:nobles_estate
value = estate_satisfaction_severe_penalty
}
add_estate_satisfaction = {
type = estate_type:clergy_estate
value = estate_satisfaction_severe_penalty
}
add_estate_satisfaction = {
type = estate_type:burghers_estate
value = estate_satisfaction_severe_penalty
}
add_estate_satisfaction = {
type = estate_type:peasants_estate
value = estate_satisfaction_severe_penalty
}
c:LUC ?= {
trigger_event_non_silently = flavor_vlt.3
}
}
}