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flavor_vlt.2 贝尔福蒂王朝的危机

时间范围:1355.1.1 - 1365.1.1 (每月 5% 概率)

触发条件

  • 国家拥有统治者。
  • 统治者的王朝是 belforti_dynasty(贝尔福蒂王朝)。
  • 国家 FLO 存在。

关键效果

  • 选项 A (flavor_vlt.2.a)

    • 历史选项:是
    • 杀死当前统治者(target_character)。
    • 触发国家 FLO 的事件 flavor_vlt.3
  • 选项 B (flavor_vlt.2.b)

    • 对所有阶层(贵族、教士、市民、农民)施加 estate_satisfaction_severe_penalty(阶层满意度严重惩罚)。
    • 如果国家 LUC 存在,则触发其事件 flavor_vlt.3

背景介绍: 该事件模拟了14世纪中叶,瓦莱塔(VLT)的贝尔福蒂王朝所面临的一场内部危机。王朝的统治受到挑战,可能源于继承权纠纷、外部势力干预或内部阶层的不满。玩家需要在处决统治者以平息事态(历史走向)与保全统治者但激化所有阶层矛盾之间做出抉择,这一决定将直接影响国家的稳定和邻国的反应。

完整事件代码

flavor_vlt.2 = {
	type = country_event
	title = flavor_vlt.2.title
	desc = flavor_vlt.2.desc
	historical_info = flavor_vlt.2.historical_info

	fire_only_once = yes
	dynamic_historical_event = {
		tag = VLT
		from = 1355.1.1
		to = 1365.1.1
		monthly_chance = 5
	}

	trigger = {
		has_ruler = yes
		ruler.dynasty ?= dynasty:belforti_dynasty
		country_exists = c:FLO
	}

	illustration_tags = {
        10 = armed
        10 = exterior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:peasants_estate background = estate_type:peasants_estate }
		ruler = {
			save_scope_as = target_character
		}
		save_scope_as = target_country
	}

	option = {
		name = flavor_vlt.2.a 
		
		historical_option = yes
		
		kill_character = scope:target_character
		c:FLO = {
			trigger_event_non_silently = flavor_vlt.3
		}
	}
	
	option = {
		name = flavor_vlt.2.b 
		
		add_estate_satisfaction = {
			type = estate_type:nobles_estate
			value = estate_satisfaction_severe_penalty
		}
		add_estate_satisfaction = {
			type = estate_type:clergy_estate
			value = estate_satisfaction_severe_penalty
		}
		add_estate_satisfaction = {
			type = estate_type:burghers_estate
			value = estate_satisfaction_severe_penalty
		}
		add_estate_satisfaction = {
			type = estate_type:peasants_estate
			value = estate_satisfaction_severe_penalty
		}
		c:LUC ?= {
			trigger_event_non_silently = flavor_vlt.3
		}
	}
}