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flavor_tim_governor.5 帖木儿总督事件

时间范围:无明确 fromto 日期限制,事件持续有效。无 monthly_chance 字段,触发概率由游戏引擎根据条件判断。

触发条件

  • 国家满足以下任一政府改革:
    • soyurghal_governor_banished_reform(流放总督改革)
    • soyurghal_governor_effective_governor_reform(高效总督改革)
    • soyurghal_governor_reform(常规总督改革)

关键效果: 事件触发时,会立即创建一个拥有随机宗教与文化、能力值(行政、外交、军事)在30至70之间的男性贵族角色。玩家需从以下选项中选择其一:

  • 选项 A (flavor_tim_governor.5.a):雇佣该角色

    • 将该角色移入本国。
    • 国家获得少量威望惩罚。
    • 国家金钱减少25%。
  • 选项 B (flavor_tim_governor.5.b):聘请其为导师(额外选项)

    • 有33%概率为本国统治者或摄政时的继承人增加5点行政、外交或军事能力之一。
    • 将该角色移入本国,并为其添加持续终身的“拒绝在内阁任职”特质。
    • 国家金钱减少50%。
  • 选项 C (flavor_tim_governor.5.c):流放总督额外选项

    • 将该角色移入本国,并为其增加5点军事能力。
    • 国家增加5%的自由度渴望。
  • 选项 D (flavor_tim_governor.5.d):常规总督额外选项

    • 将该角色移入本国,并为其增加5点行政能力。
    • 为该角色添加持续终身的“禁止指挥陆军或海军”特质。
    • 国家金钱减少50%。
  • 选项 E (flavor_tim_governor.5.e):流放该角色

    • 直接流放该角色。

背景介绍: 在帖木儿帝国及其继承者政体中,苏尤尔加尔(Soyurghal)制度是一种重要的军事采邑与地方治理体系。该事件模拟了帝国中央与地方总督(或军事贵族)之间的互动。统治者时常需要面对来自地方精英的效忠请求或人才投靠,如何安置这些拥有地方势力与军事背景的人物,平衡其能力、忠诚度与中央权威,是维持帝国稳定的关键决策。不同选项反映了统治者是选择直接任用、将其培养为王室导师、利用其军事才能、限制其军权,还是出于猜忌直接将其排除出权力核心。

完整事件代码

flavor_tim_governor.5 = {
	type = country_event
	title = flavor_tim_governor.5.title
	desc = flavor_tim_governor.5.desc

	trigger = {
		OR = {
			has_reform = government_reform:soyurghal_governor_banished_reform
			has_reform = government_reform:soyurghal_governor_effective_governor_reform
			has_reform = government_reform:soyurghal_governor_reform
		}
	}

	illustration_tags = {
        10 = regular
        10 = interior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		random_present_religion_in_country = {
			save_scope_as = target_religion
		}

		random_present_culture_in_country = {
			save_scope_as = target_culture
		}

		create_character = {
			estate = estate_type:nobles_estate
			culture = scope:target_culture
			religion = scope:target_religion
			female = no
			adm = {
				30
				70
			}
			dip = {
				30
				70
			}
			mil = {
				30
				70
			}
			save_scope_as = target_character
			create_in_limbo = yes
		}
	}

	#Hire them
	option = {
		name = flavor_tim_governor.5.a

		scope:target_character = {
			move_country = ROOT
		}

		add_prestige = prestige_mild_penalty

		change_gold_effect = { scale = -0.25 }
	}

	#Tutorship Extra Option
	option = {
		name = flavor_tim_governor.5.b

		ruler_or_heir_if_regent ?= {
			random_list = {
				33 = {
					add_adm = 5
				}
				33 = {
					add_dip = 5
				}
				33 = {
					add_mil = 5
				}
			}
		}

		scope:target_character = {
			move_country = ROOT
			add_character_modifier = {
				mode = add_and_extend
				modifier = refuses_to_serve_in_cabinet
				years = -1
			}
		}

		change_gold_effect = { scale = -0.5 }
	}

	#Banished Extra Option
	option = {
		name = flavor_tim_governor.5.c

		scope:target_character = {
			move_country = ROOT
			add_mil = 5
		}

		add_liberty_desire = 5
	}

	#Normal Governor Extra Option
	option = {
		name = flavor_tim_governor.5.d

		scope:target_character = {
			move_country = ROOT
			add_adm = 5
			add_character_modifier = {
				mode = add_and_extend
				modifier = block_leading_armies_or_navies
				years = -1
			}
		}

		change_gold_effect = { scale = -0.5	}
	}

	#Exile them
	option = {
		name = flavor_tim_governor.5.e

		scope:target_character = {
			banish_character = yes
		}
	}
}