flavor_tim_governor.5 帖木儿总督事件
时间范围:无明确 from 与 to 日期限制,事件持续有效。无 monthly_chance 字段,触发概率由游戏引擎根据条件判断。
触发条件:
- 国家满足以下任一政府改革:
soyurghal_governor_banished_reform(流放总督改革)soyurghal_governor_effective_governor_reform(高效总督改革)soyurghal_governor_reform(常规总督改革)
关键效果: 事件触发时,会立即创建一个拥有随机宗教与文化、能力值(行政、外交、军事)在30至70之间的男性贵族角色。玩家需从以下选项中选择其一:
-
选项 A (flavor_tim_governor.5.a):雇佣该角色
- 将该角色移入本国。
- 国家获得少量威望惩罚。
- 国家金钱减少25%。
-
选项 B (flavor_tim_governor.5.b):聘请其为导师(额外选项)
- 有33%概率为本国统治者或摄政时的继承人增加5点行政、外交或军事能力之一。
- 将该角色移入本国,并为其添加持续终身的“拒绝在内阁任职”特质。
- 国家金钱减少50%。
-
选项 C (flavor_tim_governor.5.c):流放总督额外选项
- 将该角色移入本国,并为其增加5点军事能力。
- 国家增加5%的自由度渴望。
-
选项 D (flavor_tim_governor.5.d):常规总督额外选项
- 将该角色移入本国,并为其增加5点行政能力。
- 为该角色添加持续终身的“禁止指挥陆军或海军”特质。
- 国家金钱减少50%。
-
选项 E (flavor_tim_governor.5.e):流放该角色
- 直接流放该角色。
背景介绍: 在帖木儿帝国及其继承者政体中,苏尤尔加尔(Soyurghal)制度是一种重要的军事采邑与地方治理体系。该事件模拟了帝国中央与地方总督(或军事贵族)之间的互动。统治者时常需要面对来自地方精英的效忠请求或人才投靠,如何安置这些拥有地方势力与军事背景的人物,平衡其能力、忠诚度与中央权威,是维持帝国稳定的关键决策。不同选项反映了统治者是选择直接任用、将其培养为王室导师、利用其军事才能、限制其军权,还是出于猜忌直接将其排除出权力核心。
完整事件代码:
flavor_tim_governor.5 = {
type = country_event
title = flavor_tim_governor.5.title
desc = flavor_tim_governor.5.desc
trigger = {
OR = {
has_reform = government_reform:soyurghal_governor_banished_reform
has_reform = government_reform:soyurghal_governor_effective_governor_reform
has_reform = government_reform:soyurghal_governor_reform
}
}
illustration_tags = {
10 = regular
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
random_present_religion_in_country = {
save_scope_as = target_religion
}
random_present_culture_in_country = {
save_scope_as = target_culture
}
create_character = {
estate = estate_type:nobles_estate
culture = scope:target_culture
religion = scope:target_religion
female = no
adm = {
30
70
}
dip = {
30
70
}
mil = {
30
70
}
save_scope_as = target_character
create_in_limbo = yes
}
}
#Hire them
option = {
name = flavor_tim_governor.5.a
scope:target_character = {
move_country = ROOT
}
add_prestige = prestige_mild_penalty
change_gold_effect = { scale = -0.25 }
}
#Tutorship Extra Option
option = {
name = flavor_tim_governor.5.b
ruler_or_heir_if_regent ?= {
random_list = {
33 = {
add_adm = 5
}
33 = {
add_dip = 5
}
33 = {
add_mil = 5
}
}
}
scope:target_character = {
move_country = ROOT
add_character_modifier = {
mode = add_and_extend
modifier = refuses_to_serve_in_cabinet
years = -1
}
}
change_gold_effect = { scale = -0.5 }
}
#Banished Extra Option
option = {
name = flavor_tim_governor.5.c
scope:target_character = {
move_country = ROOT
add_mil = 5
}
add_liberty_desire = 5
}
#Normal Governor Extra Option
option = {
name = flavor_tim_governor.5.d
scope:target_character = {
move_country = ROOT
add_adm = 5
add_character_modifier = {
mode = add_and_extend
modifier = block_leading_armies_or_navies
years = -1
}
}
change_gold_effect = { scale = -0.5 }
}
#Exile them
option = {
name = flavor_tim_governor.5.e
scope:target_character = {
banish_character = yes
}
}
}