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[flavor_tim_governor.4] 帖木儿总督的需求

时间范围

  • 事件未定义 fromto 日期,因此可在游戏允许的任意时间触发。
  • 事件未定义 monthly_chance,触发概率由游戏逻辑决定。

触发条件

  • 此事件为动态历史事件,其触发条件由游戏引擎在特定情境下自动判定,未在代码中明确定义 trigger 字段。通常与帖木儿帝国总督的互动相关。

关键效果

事件提供四个选项,以满足总督的不同需求或拒绝其要求:

  • 选项 A (flavor_tim_governor.4.a):

    • 触发条件:需满足 scope:prev_country(前一个国家,通常指帖木儿帝国)拥有变量 timurid_governor_demand_manpower
    • 效果
      • scope:prev_country 转移年度人力,数值为 1.5
      • 使 scope:prev_countryliberty_desire(独立倾向)降低 20
  • 选项 B (flavor_tim_governor.4.b):

    • 触发条件:需满足 scope:prev_country 拥有变量 timurid_governor_demand_gold
    • 效果
      • scope:prev_country 转移年度金币,数值为 1.5
      • 使 scope:prev_countryliberty_desire(独立倾向)降低 20
  • 选项 C (flavor_tim_governor.4.c):

    • 触发条件:需满足 scope:prev_country 拥有变量 timurid_governor_demand_character
    • 效果
      • 将角色 scope:target_character3 移动至 scope:prev_country
      • 使 scope:prev_countryliberty_desire(独立倾向)降低 20
  • 选项 D (flavor_tim_governor.4.d):

    • 效果
      • 使 scope:prev_countryliberty_desire(独立倾向)增加 5

背景介绍

在帖木儿帝国庞大而松散的统治架构下,地方总督往往拥有相当大的自治权,并时常向中央提出各种要求以巩固自身地位或换取忠诚。这些要求可能涉及人力、资金乃至重要人物的调配。作为帝国统治者,如何回应这些需求,将直接影响总督的忠诚度与帝国的稳定。

代码块

flavor_tim_governor.4 = {
	type = country_event
	title = flavor_tim_governor.4.title
	desc = flavor_tim_governor.4.desc

	illustration_tags = {
        10 = regular
        10 = interior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
	}

	option = {
		name = flavor_tim_governor.4.a

		trigger = {
			scope:prev_country ?= {
				has_variable = timurid_governor_demand_manpower
			}
		}

		transfer_yearly_manpower = {
			target = scope:prev_country
			value = 1.5
		}

		scope:prev_country = {
			add_liberty_desire = -20
		}

	}

	option = {
		name = flavor_tim_governor.4.b

		trigger = {
			scope:prev_country ?= {
				has_variable = timurid_governor_demand_gold
			}
		}

		transfer_yearly_gold = {
			target = scope:prev_country
			value = 1.5
		}

		scope:prev_country = {
			add_liberty_desire = -20
		}

	}

	option = {
		name = flavor_tim_governor.4.c

		trigger = {
			scope:prev_country ?= {
				has_variable = timurid_governor_demand_character
			}
		}

		scope:target_character3 = {
			move_country = scope:prev_country
		}
		scope:prev_country = {
			add_liberty_desire = -20
		}

	}

	option = {
		name = flavor_tim_governor.4.d

		scope:prev_country = {
			add_liberty_desire = 5
		}
	}
}