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flavor_tim_governor.3 总督的需求

时间范围

  • 事件窗口:无特定 fromto 日期限制,可在满足触发条件时发生。
  • 触发概率:无 monthly_chance 字段,为条件触发事件。

触发条件

  • 本国拥有以下任一政府改革:
    • soyurghal_governor_banished_reform
    • soyurghal_governor_effective_governor_reform
    • soyurghal_governor_reform
  • 宗主国的统治者或摄政拥有王朝。

关键效果

选项 A:要求人力

  • 宗主国每年向本国转移 1.5 人力。
  • 本国对宗主国的 独立倾向降低 20
  • 设置变量 timurid_governor_demand_manpower
  • 强制触发宗主国事件 flavor_tim_governor.4

选项 B:要求金钱

  • 宗主国每年向本国转移 1.5 金钱。
  • 本国对宗主国的 独立倾向降低 20
  • 设置变量 timurid_governor_demand_gold
  • 强制触发宗主国事件 flavor_tim_governor.4

选项 C:要求人物

  • 触发前提:存在符合条件的随机人物 (scope:target_character3)。
  • 将宗主国的一名符合条件的随机人物(非内阁成员、成年男性、非统治者王朝) 迁移至本国
  • 本国对宗主国的 独立倾向降低 20
  • 设置变量 timurid_governor_demand_character
  • 强制触发宗主国事件 flavor_tim_governor.4

选项 D:不要求任何东西

  • 无直接效果,仅显示自定义提示 timurid_governor_no_demand_tt

背景介绍

作为帖木儿帝国体系下的总督,你享有一定的自治权,但也需要履行对中央的义务并维持良好关系。此时,你可以选择向宗主国提出一项要求,以增强自身实力或获取资源,作为忠诚的回报。这既是对你地方权威的考验,也可能影响你与帝国中心未来的关系。

完整事件代码

flavor_tim_governor.3 = {
	type = country_event
	title = flavor_tim_governor.3.title
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					exists = scope:target_character3
				}
				desc = flavor_tim_governor.3.desc.a
			}
			triggered_desc = {
				trigger = {
					always = yes
				}
				desc = flavor_tim_governor.3.desc.b
			}
		}
	}

	trigger = {
		OR = {
			has_reform = government_reform:soyurghal_governor_banished_reform
			has_reform = government_reform:soyurghal_governor_effective_governor_reform
			has_reform = government_reform:soyurghal_governor_reform
		}
		overlord.ruler_or_regent ?= {
			has_dynasty = yes
		}
	}

	illustration_tags = {
        10 = regular
        10 = interior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		ruler_or_regent ?= {
			save_scope_as = target_character2
		}

		save_scope_as = prev_country

		overlord = {
			save_scope_as = target_country
			ruler_or_regent ?= {
				save_scope_as = target_character
			}

			random_character ?= {
				limit = {
					in_cabinet = no
					is_adult = yes
					is_legally_male = yes
					NOT = { dynasty ?= scope:target_character.dynasty }
				}
				save_scope_as = target_character3
			}
		}
	}

	option = {
		name = flavor_tim_governor.3.a

		show_as_tooltip = {
			scope:target_country = {
				transfer_yearly_manpower = {
					target = root
					value = 1.5
				}
			}

			add_liberty_desire = -20
		}

		set_variable = timurid_governor_demand_manpower

		custom_tooltip = {
			text = tim_governor_overlord_must_accept_tt
			scope:target_country = {
				trigger_event_silently = flavor_tim_governor.4
			}
		}
	}

	option = {
		name = flavor_tim_governor.3.b

		show_as_tooltip = {
			scope:target_country = {
				transfer_yearly_gold = {
					target = root
					value = 1.5
				}
			}

			add_liberty_desire = -20
		}

		set_variable = timurid_governor_demand_gold

		custom_tooltip = {
			text = tim_governor_overlord_must_accept_tt
			scope:target_country = {
				trigger_event_silently = flavor_tim_governor.4
			}
		}
	}

	option = {
		name = flavor_tim_governor.3.c

		trigger = {
			exists = scope:target_character3
		}

		show_as_tooltip = {
			scope:target_character3 = {
				move_country = ROOT
			}
			add_liberty_desire = -20
		}

		set_variable = timurid_governor_demand_character

		custom_tooltip = {
			text = tim_governor_overlord_must_accept_tt
			scope:target_country = {
				trigger_event_silently = flavor_tim_governor.4
			}
		}
	}

	option = {
		name = flavor_tim_governor.3.d

		custom_tooltip = timurid_governor_no_demand_tt
	}
}