flavor_tim_governor.3 总督的需求
时间范围
- 事件窗口:无特定
from和to日期限制,可在满足触发条件时发生。 - 触发概率:无
monthly_chance字段,为条件触发事件。
触发条件
- 本国拥有以下任一政府改革:
soyurghal_governor_banished_reformsoyurghal_governor_effective_governor_reformsoyurghal_governor_reform
- 宗主国的统治者或摄政拥有王朝。
关键效果
选项 A:要求人力
- 宗主国每年向本国转移 1.5 人力。
- 本国对宗主国的 独立倾向降低 20。
- 设置变量
timurid_governor_demand_manpower。 - 强制触发宗主国事件
flavor_tim_governor.4。
选项 B:要求金钱
- 宗主国每年向本国转移 1.5 金钱。
- 本国对宗主国的 独立倾向降低 20。
- 设置变量
timurid_governor_demand_gold。 - 强制触发宗主国事件
flavor_tim_governor.4。
选项 C:要求人物
- 触发前提:存在符合条件的随机人物 (
scope:target_character3)。 - 将宗主国的一名符合条件的随机人物(非内阁成员、成年男性、非统治者王朝) 迁移至本国。
- 本国对宗主国的 独立倾向降低 20。
- 设置变量
timurid_governor_demand_character。 - 强制触发宗主国事件
flavor_tim_governor.4。
选项 D:不要求任何东西
- 无直接效果,仅显示自定义提示
timurid_governor_no_demand_tt。
背景介绍
作为帖木儿帝国体系下的总督,你享有一定的自治权,但也需要履行对中央的义务并维持良好关系。此时,你可以选择向宗主国提出一项要求,以增强自身实力或获取资源,作为忠诚的回报。这既是对你地方权威的考验,也可能影响你与帝国中心未来的关系。
完整事件代码
flavor_tim_governor.3 = {
type = country_event
title = flavor_tim_governor.3.title
desc = {
first_valid = {
triggered_desc = {
trigger = {
exists = scope:target_character3
}
desc = flavor_tim_governor.3.desc.a
}
triggered_desc = {
trigger = {
always = yes
}
desc = flavor_tim_governor.3.desc.b
}
}
}
trigger = {
OR = {
has_reform = government_reform:soyurghal_governor_banished_reform
has_reform = government_reform:soyurghal_governor_effective_governor_reform
has_reform = government_reform:soyurghal_governor_reform
}
overlord.ruler_or_regent ?= {
has_dynasty = yes
}
}
illustration_tags = {
10 = regular
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
ruler_or_regent ?= {
save_scope_as = target_character2
}
save_scope_as = prev_country
overlord = {
save_scope_as = target_country
ruler_or_regent ?= {
save_scope_as = target_character
}
random_character ?= {
limit = {
in_cabinet = no
is_adult = yes
is_legally_male = yes
NOT = { dynasty ?= scope:target_character.dynasty }
}
save_scope_as = target_character3
}
}
}
option = {
name = flavor_tim_governor.3.a
show_as_tooltip = {
scope:target_country = {
transfer_yearly_manpower = {
target = root
value = 1.5
}
}
add_liberty_desire = -20
}
set_variable = timurid_governor_demand_manpower
custom_tooltip = {
text = tim_governor_overlord_must_accept_tt
scope:target_country = {
trigger_event_silently = flavor_tim_governor.4
}
}
}
option = {
name = flavor_tim_governor.3.b
show_as_tooltip = {
scope:target_country = {
transfer_yearly_gold = {
target = root
value = 1.5
}
}
add_liberty_desire = -20
}
set_variable = timurid_governor_demand_gold
custom_tooltip = {
text = tim_governor_overlord_must_accept_tt
scope:target_country = {
trigger_event_silently = flavor_tim_governor.4
}
}
}
option = {
name = flavor_tim_governor.3.c
trigger = {
exists = scope:target_character3
}
show_as_tooltip = {
scope:target_character3 = {
move_country = ROOT
}
add_liberty_desire = -20
}
set_variable = timurid_governor_demand_character
custom_tooltip = {
text = tim_governor_overlord_must_accept_tt
scope:target_country = {
trigger_event_silently = flavor_tim_governor.4
}
}
}
option = {
name = flavor_tim_governor.3.d
custom_tooltip = timurid_governor_no_demand_tt
}
}