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flavor_tim.1002 帖木儿叛乱

时间范围:无明确起止日期(动态事件) 触发概率:无明确每月概率(由触发器条件决定)

触发条件

  • 角色 chg_timur_lame_borjigin(帖木儿·兰·博尔吉金)必须存活。
  • 该角色必须由玩家控制的国家所有。

关键效果

选项一:够了!

  • 效果
    • 对角色 chg_timur_lame_borjigin
      • 如果拥有特质 child_rowdy(顽童),则移除该特质。
      • 军事能力 -30
    • 国家威望 prestige_mild_penalty(轻度惩罚)。

选项二:我们其实无能为力

  • 效果
    • 对角色 chg_timur_lame_borjigin
      • 如果拥有特质 child_rowdy(顽童),则移除该特质。
      • 军事能力 +5
    • 国家稳定度 stability_weak_penalty(微弱惩罚)。
    • 在4至8个月后,静默触发事件 flavor_tim.1003

背景介绍

此事件围绕帖木儿帝国的奠基人——帖木儿(又称跛子帖木儿)的早年动荡展开。帖木儿出身于蒙古巴鲁剌思部,在青年时期便展现出强烈的野心与军事才能,但也因其桀骜不驯的性格而屡生事端。该事件模拟了帖木儿在成长过程中可能引发的内部冲突,玩家作为其控制者,需要应对这位未来征服者所带来的麻烦:是严厉压制他的叛逆,还是暂时隐忍、静观其变?不同的选择将影响帖木儿的能力发展,并可能导向新的历史节点。

事件代码

flavor_tim.1002 = { #Timur Rebels
	type = country_event
	title = flavor_tim.1002.title
	desc = flavor_tim.1002.desc

	trigger = {
		character:chg_timur_lame_borjigin ?= {
			is_alive = yes
			owner = root
		}
	}

	illustration_tags = {
        10 = angry
        10 = interior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		character:chg_timur_lame_borjigin = {
			save_scope_as = target_timur
			if = {
				limit = {
					is_adult = no
					NOT = { has_trait = child_ambitious }
				}
				add_trait = trait:child_ambitious
			}
		}
		if = {
			limit = { exists = scope:target_father }
			clear_saved_scope = target_father
		}
	}

	option = { #Enough of this!
		name = flavor_tim.1002.a
		character:chg_timur_lame_borjigin = {
			if = {
				limit = { has_trait = child_rowdy }
				remove_trait = trait:child_rowdy
			}
			add_mil = -30
		}
		add_prestige = prestige_mild_penalty
	}

	option = { #There is actually nothing we can do
		name = flavor_tim.1002.b
		character:chg_timur_lame_borjigin = {
			if = {
				limit = { has_trait = child_rowdy }
				remove_trait = trait:child_rowdy
			}
			add_mil = 5
		}
		add_prestige = stability_weak_penalty
		trigger_event_silently = { id = flavor_tim.1003 months = { 4 8 } }
	}
}