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flavor_tim.1001 帖木儿冷静下来

时间范围
无明确 fromto 日期限制,事件触发后立即生效。

触发条件

  • 角色 chg_timur_lame_borjigin(帖木儿)存活。
  • 该角色当前由玩家控制的国家所有。

关键效果

  • 选项 A:克制是关键

    • 若帖木儿拥有特质 child_rowdy(顽童),则移除该特质。
    • 帖木儿军事能力 add_mil = -10
    • 在 4 至 8 个月后,静默触发事件 flavor_tim.1004
  • 选项 B:只要他吸取了教训

    • 帖木儿军事能力 add_mil = -5
    • 国家获得少量威望加成 add_prestige = prestige_weak_bonus

背景介绍
帖木儿在年轻时以勇猛甚至鲁莽著称,这段事件反映了他成长过程中面临的一次关键抉择:是继续放纵其冲动的天性,还是学会克制与谋略。作为未来帝国的奠基者,他的性格塑造将深刻影响其统治风格与军事决策。

完整事件代码

flavor_tim.1001 = { #Timur Calms Down
	type = country_event
	title = flavor_tim.1001.title
	desc = flavor_tim.1001.desc

	trigger = {
		character:chg_timur_lame_borjigin ?= {
			is_alive = yes
			owner = root
		}
	}

	illustration_tags = {
        10 = regular
        10 = interior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		character:chg_timur_lame_borjigin = { save_scope_as = target_timur }
		if = {
			limit = { exists = scope:target_father }
			clear_saved_scope = target_father
		}
	}

	option = { #Restrain is the key
		name = flavor_tim.1001.a
		character:chg_timur_lame_borjigin = {
			if = {
				limit = { has_trait = child_rowdy }
				remove_trait = trait:child_rowdy
			}
			add_mil = -10
		}
		trigger_event_silently = { id = flavor_tim.1004 months = { 4 8 } }
	}

	option = { #As long as he has learned his lesson
		name = flavor_tim.1001.b
		character:chg_timur_lame_borjigin = {
			add_mil = -5
		}
		add_prestige = prestige_weak_bonus
	}
}