flavor_tim.1001 帖木儿冷静下来
时间范围
无明确 from 与 to 日期限制,事件触发后立即生效。
触发条件
- 角色
chg_timur_lame_borjigin(帖木儿)存活。 - 该角色当前由玩家控制的国家所有。
关键效果
-
选项 A:克制是关键
- 若帖木儿拥有特质
child_rowdy(顽童),则移除该特质。 - 帖木儿军事能力
add_mil = -10。 - 在 4 至 8 个月后,静默触发事件
flavor_tim.1004。
- 若帖木儿拥有特质
-
选项 B:只要他吸取了教训
- 帖木儿军事能力
add_mil = -5。 - 国家获得少量威望加成
add_prestige = prestige_weak_bonus。
- 帖木儿军事能力
背景介绍
帖木儿在年轻时以勇猛甚至鲁莽著称,这段事件反映了他成长过程中面临的一次关键抉择:是继续放纵其冲动的天性,还是学会克制与谋略。作为未来帝国的奠基者,他的性格塑造将深刻影响其统治风格与军事决策。
完整事件代码
flavor_tim.1001 = { #Timur Calms Down
type = country_event
title = flavor_tim.1001.title
desc = flavor_tim.1001.desc
trigger = {
character:chg_timur_lame_borjigin ?= {
is_alive = yes
owner = root
}
}
illustration_tags = {
10 = regular
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
character:chg_timur_lame_borjigin = { save_scope_as = target_timur }
if = {
limit = { exists = scope:target_father }
clear_saved_scope = target_father
}
}
option = { #Restrain is the key
name = flavor_tim.1001.a
character:chg_timur_lame_borjigin = {
if = {
limit = { has_trait = child_rowdy }
remove_trait = trait:child_rowdy
}
add_mil = -10
}
trigger_event_silently = { id = flavor_tim.1004 months = { 4 8 } }
}
option = { #As long as he has learned his lesson
name = flavor_tim.1001.b
character:chg_timur_lame_borjigin = {
add_mil = -5
}
add_prestige = prestige_weak_bonus
}
}