Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

[flavor_tim.1000] 一个麻烦人物

时间范围:1345.1.1 - 1350.1.1(每月 5% 概率)

触发条件

  • 人物 chg_timur_lame_borjigin 存活且属于本国。
  • 人物 chg_taraghai_noyan_borjigin 存活且属于本国。
  • 本国至少拥有一个满足以下条件的地点:
    • 原材料为 goods:livestock(牲畜)或 goods:wool(羊毛)。
    • 繁荣度 >= 0.2。

关键效果

  • 选项 A:惩罚他

    • 效果:获得 prestige_mild_penalty(轻微威望惩罚)。
    • 隐藏效果:有10%概率在4-8个月后触发事件 flavor_tim.1001;有20%概率在4-8个月后触发事件 flavor_tim.1002
  • 选项 B:他只是在学习掠夺者的道路

    • 效果:在目标地点施加 prosperity_severe_penalty(严重繁荣度惩罚)。
    • 效果:在4-8个月后触发事件 flavor_tim.1003
  • 选项 C:这种事难免发生,赔偿牧羊人就好

    • 效果:损失金钱(规模为 -2)。
    • 效果:在4-8个月后触发事件 flavor_tim.1003

背景介绍: 该事件聚焦于帖木儿帝国早期历史中的一个关键人物——跛子帖木儿(Timur the Lame)及其父亲塔拉盖(Taraghay)。在14世纪中叶,年轻的帖木儿以其军事才能和野心初露锋芒,但也因其鲁莽行为给家族和领地带来麻烦。事件模拟了帖木儿早期可能引发冲突的场景,例如劫掠牲畜或羊毛资源,迫使统治者(可能是其父或所属政权)在惩罚、纵容或赔偿之间做出选择,这些选择将影响后续的历史发展链条。

完整事件代码

flavor_tim.1000 = { #A Problematic Individual
	type = country_event
	title = flavor_tim.1000.title
	desc = flavor_tim.1000.desc

	fire_only_once = yes

	dynamic_historical_event = {
		tag = CHG
		tag = NGD
		tag = QUN
		tag = BSD
		tag = ART
		tag = APD
		tag = SLD
		tag = BRL
		tag = YSU
		tag = KTT
		tag = JLY
		from = 1345.1.1
		to = 1350.1.1
		monthly_chance = 5
	}

	trigger = {
		character:chg_timur_lame_borjigin ?= {
			is_alive = yes
			owner = root
		}
		character:chg_taraghai_noyan_borjigin ?= {
			is_alive = yes
			owner = root
		}
		any_owned_location = {
			OR = {
				raw_material = goods:livestock
				raw_material = goods:wool
			}
			prosperity >= 0.2
		}
	}

	illustration_tags = {
        10 = angry
        10 = exterior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:peasants_estate background = estate_type:peasants_estate }
		character:chg_timur_lame_borjigin = { save_scope_as = target_timur }
		character:chg_taraghai_noyan_borjigin = { save_scope_as = target_father }
		random_owned_location = {
			limit = {
				OR = {
					raw_material = goods:livestock
					raw_material = goods:wool
				}
				prosperity >= -0.8
			}
			save_scope_as = target_location
		}
	}

	option = { #Chastise him
		name = flavor_tim.1000.a
		add_prestige = prestige_mild_penalty
		hidden_effect = {
			random_list = {
				10 = { trigger_event_silently = { id = flavor_tim.1001 months = { 4 8 } } }
				20 = { trigger_event_silently = { id = flavor_tim.1002 months = { 4 8 } } }
			}
		}
	}
	option = { #He is only learning the path of the raider
		name = flavor_tim.1000.b
		scope:target_location = { change_prosperity = prosperity_severe_penalty }
		trigger_event_silently = { id = flavor_tim.1003 months = { 4 8 } }
	}
	option = { #These things happen, just compensate the shepherd
		name = flavor_tim.1000.c
		change_gold_effect = { scale = -2 }
		trigger_event_silently = { id = flavor_tim.1003 months = { 4 8 } }
	}
}