[flavor_tim.1000] 一个麻烦人物
时间范围:1345.1.1 - 1350.1.1(每月 5% 概率)
触发条件:
- 人物
chg_timur_lame_borjigin存活且属于本国。 - 人物
chg_taraghai_noyan_borjigin存活且属于本国。 - 本国至少拥有一个满足以下条件的地点:
- 原材料为
goods:livestock(牲畜)或goods:wool(羊毛)。 - 繁荣度 >= 0.2。
- 原材料为
关键效果:
-
选项 A:惩罚他
- 效果:获得
prestige_mild_penalty(轻微威望惩罚)。 - 隐藏效果:有10%概率在4-8个月后触发事件
flavor_tim.1001;有20%概率在4-8个月后触发事件flavor_tim.1002。
- 效果:获得
-
选项 B:他只是在学习掠夺者的道路
- 效果:在目标地点施加
prosperity_severe_penalty(严重繁荣度惩罚)。 - 效果:在4-8个月后触发事件
flavor_tim.1003。
- 效果:在目标地点施加
-
选项 C:这种事难免发生,赔偿牧羊人就好
- 效果:损失金钱(规模为 -2)。
- 效果:在4-8个月后触发事件
flavor_tim.1003。
背景介绍: 该事件聚焦于帖木儿帝国早期历史中的一个关键人物——跛子帖木儿(Timur the Lame)及其父亲塔拉盖(Taraghay)。在14世纪中叶,年轻的帖木儿以其军事才能和野心初露锋芒,但也因其鲁莽行为给家族和领地带来麻烦。事件模拟了帖木儿早期可能引发冲突的场景,例如劫掠牲畜或羊毛资源,迫使统治者(可能是其父或所属政权)在惩罚、纵容或赔偿之间做出选择,这些选择将影响后续的历史发展链条。
完整事件代码:
flavor_tim.1000 = { #A Problematic Individual
type = country_event
title = flavor_tim.1000.title
desc = flavor_tim.1000.desc
fire_only_once = yes
dynamic_historical_event = {
tag = CHG
tag = NGD
tag = QUN
tag = BSD
tag = ART
tag = APD
tag = SLD
tag = BRL
tag = YSU
tag = KTT
tag = JLY
from = 1345.1.1
to = 1350.1.1
monthly_chance = 5
}
trigger = {
character:chg_timur_lame_borjigin ?= {
is_alive = yes
owner = root
}
character:chg_taraghai_noyan_borjigin ?= {
is_alive = yes
owner = root
}
any_owned_location = {
OR = {
raw_material = goods:livestock
raw_material = goods:wool
}
prosperity >= 0.2
}
}
illustration_tags = {
10 = angry
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:peasants_estate background = estate_type:peasants_estate }
character:chg_timur_lame_borjigin = { save_scope_as = target_timur }
character:chg_taraghai_noyan_borjigin = { save_scope_as = target_father }
random_owned_location = {
limit = {
OR = {
raw_material = goods:livestock
raw_material = goods:wool
}
prosperity >= -0.8
}
save_scope_as = target_location
}
}
option = { #Chastise him
name = flavor_tim.1000.a
add_prestige = prestige_mild_penalty
hidden_effect = {
random_list = {
10 = { trigger_event_silently = { id = flavor_tim.1001 months = { 4 8 } } }
20 = { trigger_event_silently = { id = flavor_tim.1002 months = { 4 8 } } }
}
}
}
option = { #He is only learning the path of the raider
name = flavor_tim.1000.b
scope:target_location = { change_prosperity = prosperity_severe_penalty }
trigger_event_silently = { id = flavor_tim.1003 months = { 4 8 } }
}
option = { #These things happen, just compensate the shepherd
name = flavor_tim.1000.c
change_gold_effect = { scale = -2 }
trigger_event_silently = { id = flavor_tim.1003 months = { 4 8 } }
}
}