flavor_teu.8 条顿骑士团额外征税
时间范围:1410.1.1 - 1600.1.1,每月 10% 概率触发
触发条件:
- 国家为条顿骑士团(
tag = TEU) - 拥有的所有
order_commandery类型建筑总有效等级 ≥ 10 - 月度财政收支为负(
monthly_balance < 0) - 国库黄金储备 ≤ 年度黄金收入(
gold <= yearly_gold)
关键效果:
- 选项 A (flavor_teu.8.a):
- AI 选择权重:1
- 获得国家修正
teu_extra_taxes_on_bailwicks,持续 30 年,规模 2.5 - 获得黄金:基于所有
order_commandery建筑计算的 15 年收入总和 × 2 - 稳定性小幅下降
- 选项 B (flavor_teu.8.b):
- AI 选择权重:0.25
- 获得国家修正
teu_extra_taxes_on_bailwicks,持续 30 年 - 获得黄金:基于所有
order_commandery建筑计算的 15 年收入总和
- 选项 C (flavor_teu.8.c):
- AI 选择权重:0
- 获得少量威望
- 贵族阶层满意度小幅提升
背景介绍: 在 15 至 17 世纪,条顿骑士团作为波罗的海地区的重要军事修会,其财政状况时常面临挑战。当其遍布各地的骑士团辖区(Commanderies)达到一定规模,但国家却陷入财政赤字、国库空虚时,骑士团高层不得不考虑采取非常措施。此事件模拟了骑士团领导层面临财政压力时,可能选择向辖区征收额外税款以缓解危机的历史情境。不同的选择反映了在获取资金、维持稳定与安抚内部势力之间的权衡。
完整事件代码:
flavor_teu.8 = {
type = country_event
title = flavor_teu.8.title
desc = flavor_teu.8.desc
image = "gfx/interface/illustrations/institutions/banking.dds"
fire_only_once = yes
dynamic_historical_event = {
tag = TEU
from = 1410.1.1
to = 1600.1.1
monthly_chance = 10
}
trigger = {
total_effective_building_levels:order_commandery >= 10
monthly_balance < 0
gold <= yearly_gold
}
immediate = {
set_local_variable = {
name = 15_years_of_commanderies_income
value = 0
}
every_owned_foreign_building = {
limit = {
building_type = building_type:order_commandery
}
change_local_variable = {
name = 15_years_of_commanderies_income
add = { 0.04 0.05 }
}
}
change_local_variable = {
name = 15_years_of_commanderies_income
multiply = 180
}
}
option = {
name = flavor_teu.8.a
ai_chance = {
factor = 1
}
add_country_modifier = {
mode = add_and_extend
modifier = teu_extra_taxes_on_bailwicks
size = 2.5
years = 30
}
add_gold = {
value = local_var:15_years_of_commanderies_income
multiply = 2
}
add_stability = stability_mild_penalty
}
option = {
name = flavor_teu.8.b
ai_chance = {
factor = 0.25
}
add_country_modifier = {
mode = add_and_extend
modifier = teu_extra_taxes_on_bailwicks
years = 30
}
add_gold = {
value = local_var:15_years_of_commanderies_income
}
}
option = {
name = flavor_teu.8.c
ai_chance = {
factor = 0
}
add_prestige = prestige_weak_bonus
add_estate_satisfaction = {
type = estate_type:nobles_estate
value = estate_satisfaction_weak_bonus
}
}
}