Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

flavor_teu.17 格鲁琼兹的作曲家

时间范围:1430.1.1 - 1460.1.1 (每月 10% 概率)

触发条件

  • 国家拥有格鲁琼兹(Grudziadz)地区。
  • 国库黄金至少为月贸易与税收收入的三倍。
  • 克拉科夫(Krakow)地区已建造大学(university)建筑。

关键效果

  • 选项 A (flavor_teu.17.a)

    • 支付相当于3倍月收入(贸易与税收)的黄金。
    • 将作曲家彼得·冯·格鲁琼兹(Peter of Grudziadz)引入本国。
    • 获得轻微的文化影响力加成。
  • 选项 B (flavor_teu.17.b)

    • 遭受轻微的政府权力惩罚。
    • 遭受轻微的威望惩罚。
    • (隐藏效果)作曲家彼得·冯·格鲁琼兹被秘密处决。

背景介绍: 在15世纪中叶,随着大学教育的普及和经济的繁荣,欧洲宫廷对艺术和文化的赞助日益兴盛。格鲁琼兹地区诞生了一位才华横溢的作曲家——彼得·冯·格鲁琼兹。他的才华吸引了克拉科夫学术圈的注意。此时,一个拥有足够财力并重视文化发展的国家(如波兰、波兰-立陶宛联邦或条顿骑士团)面临着抉择:是斥巨资将这位艺术家招致麾下,以提升国家文化影响力,还是出于政治或经济考量,选择忽视甚至压制这位艺术家的影响力。

flavor_teu.17 = {
	type = country_event
	title = flavor_teu.17.title
	desc = flavor_teu.17.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = POL
		tag = PLC
		tag = TEU
		from = 1430.1.1
		to = 1460.1.1
		monthly_chance = 10
	}

	illustration_tags = {
		10 = regular
		10 = interior
	}

	trigger = {
		owns = location:grudziadz
		gold >= {
			value = monthly_income_trade_and_tax
			multiply = 3
		}
		location:krakow = {
			has_building = building_type:university
		}
	}

	immediate = {
		#event_illustration_estate_background_effect = { background = estate_type:crown_estate }
		event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:nobles_estate }
		create_character = {
			estate = estate_type:clergy_estate
			first_name = name_peter
			last_name = of_Grudziadz
			birth_date = 1392.1.1 #approximate
			birth_location = location:grudziadz
			artist = composer
			artist_skill = { 0.65 0.75 }
			create_in_limbo = yes
			save_scope_as = target_character
		}
	}

	option = {
		name = flavor_teu.17.a

		change_gold_effect = { scale = -3 }

		scope:target_character = {
			move_country = ROOT
		}

		culture = {
			add_cultural_influence = cultural_influence_mild_bonus
		}
	}

	option = {
		name = flavor_teu.17.b

		add_government_power = government_power_mild_penalty
		add_prestige = prestige_mild_penalty

		hidden_effect = {
			kill_character_silently = {
				target = scope:target_character
			}
		}
	}
}