flavor_teu.16 普鲁士地区资源开发
时间范围:1350.1.1 - 1450.1.1(每月 1% 概率触发)
触发条件:
- 事件仅对
TEU(条顿骑士团)国家触发。 - 在
prussia_area(普鲁士地区)内,至少拥有2个location_rank为city(城市)或town(城镇)的省份。
关键效果:
- 选项 A (
flavor_teu.16.a):对事件列表中所有受影响的city或town省份,施加development_mild_bonus(轻度发展度增益)和prosperity_mild_bonus(轻度繁荣度增益)。 - 选项 B (
flavor_teu.16.b):对事件列表中所有受影响的city或town省份,施加development_severe_penalty(重度发展度惩罚)。同时,国家获得一笔金额为local_var:exploitation_benefit(基于受影响省份发展度计算的变量值)的金钱。 - 选项 C (
flavor_teu.16.c):为burghers_estate(市民阶层)和nobles_estate(贵族阶层)各增加estate_satisfaction_weak_bonus(微弱阶层满意度增益)。
背景介绍: 在14至15世纪,条顿骑士团国控制下的普鲁士地区正经历着重要的经济与社会转型。骑士团作为军事修会,其统治模式与当地正在兴起的城镇经济和传统的贵族领地之间存在着复杂的互动关系。此事件模拟了骑士团管理层在面对普鲁士核心地区城镇发展时可能采取的不同政策路径:是选择投资促进城镇的长期繁荣,还是通过短期资源榨取来充实国库,抑或是采取平衡策略以安抚主要的社会阶层。
完整事件代码:
flavor_teu.16 = {
type = country_event
title = flavor_teu.16.title
desc = flavor_teu.16.desc
fire_only_once = yes
dynamic_historical_event = {
tag = TEU
from = 1350.1.1
to = 1450.1.1
monthly_chance = 1
}
illustration_tags = {
10 = regular
10 = interior
}
trigger = {
area:prussia_area = {
any_location_in_area = {
owner ?= ROOT
OR = {
location_rank = location_rank:city
location_rank = location_rank:town
}
count >= 2
}
}
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:burghers_estate }
set_local_variable = {
name = exploitation_benefit
value = 0
}
area:prussia_area = {
ordered_location_in_area = {
limit = {
owner ?= ROOT
OR = {
location_rank = location_rank:city
location_rank = location_rank:town
}
}
max = 5
check_range_bounds = no
order_by = population
add_to_list = affected_cities
change_local_variable = {
name = exploitation_benefit
add = development
}
}
}
change_local_variable = {
name = exploitation_benefit
multiply = 5
}
}
option = {
name = flavor_teu.16.a
every_in_list = {
list = affected_cities
change_development = development_mild_bonus
change_prosperity = prosperity_mild_bonus
}
}
option = {
name = flavor_teu.16.b
every_in_list = {
list = affected_cities
change_development = development_severe_penalty
}
add_gold = local_var:exploitation_benefit
}
option = {
name = flavor_teu.16.c
add_estate_satisfaction = {
type = estate_type:burghers_estate
value = estate_satisfaction_weak_bonus
}
add_estate_satisfaction = {
type = estate_type:nobles_estate
value = estate_satisfaction_weak_bonus
}
}
}