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flavor_por.2200 在日本获得港口

时间范围:1540.1.1 - 1700.1.1,每月 2% 概率触发

触发条件

  • 葡萄牙(POR)处于和平状态。
  • 省份 kumage_oosumi 满足以下所有条件:
    • 已被葡萄牙发现。
    • 位于葡萄牙海军航程范围内。
    • 其所有者(如果存在)满足以下所有条件:
      • 处于和平状态。
      • 不是葡萄牙。
      • 位于葡萄牙的外交范围之内。

关键效果

  • 选项 A (历史选项)
    • 在目标省份 kumage_oosumi 以半价成本为葡萄牙建造一座贸易办公室(building_type:trade_office)和一座传教建筑(building_type:missionary_building)。
    • 向目标国家(省份所有者)转移每年 0.5 金币。
    • 触发目标国家的后续事件 flavor_por.2201
  • 选项 B
    • 获得针对目标国家(省份所有者)的征服省份宣战理由(casus_belli:cb_conquer_province),目标省份为 kumage_oosumi

背景介绍: 该事件模拟了16至17世纪葡萄牙航海家与商人探索并试图在东亚,特别是日本,建立贸易据点的历史进程。葡萄牙人作为最早抵达日本的欧洲人之一,通过贸易和传教活动,与日本地方领主(大名)进行接触,寻求建立稳定的港口和贸易站,这即是历史上“南蛮贸易”的开端。事件反映了葡萄牙王室或商人阶层(市民阶层)为拓展远东贸易网络所做的努力。

完整事件代码

flavor_por.2200 = { # Gaining a port in Japan
	hide_portraits = yes
	type = country_event
	title = flavor_por.2200.title
	desc = flavor_por.2200.desc

	dynamic_historical_event = {
		tag = POR
		from = 1540.1.1
		to = 1700.1.1
		monthly_chance = 2
	}
	fire_only_once = yes

	illustration_tags = {
		10 = exterior
		10 = regular
	}

	trigger = {
		at_war = no
		location:kumage_oosumi = {
			is_discovered_by = root
			within_naval_range_of = root
			owner ?= {
				at_war = no
				this != root
				within_diplomatic_range = ROOT
			}
		}
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
		ruler_or_regent ?= {
			save_scope_as = target_character
		}

		save_scope_as = prev_country

		location:kumage_oosumi = {
			save_scope_as = target_location
			owner ?= {
				event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
				save_scope_as = target_country
				ruler_or_regent ?= {
					save_scope_as = target_character2
				}
			}
		}

		save_scope_as = prev_country
	}

	option = {
		name = flavor_por.2200.a
		historical_option = yes

		show_as_tooltip = {
			scope:target_location = {
				construct_building = {
					building_type = building_type:trade_office
					cost_multiplier = 0.5
					cost_multiplier_reason = burghers_cheap_sponsorship
					owner = root
					payer = root
				}

				construct_building = {
					building_type = building_type:missionary_building
					cost_multiplier = 0.5
					cost_multiplier_reason = clergy_cheap_sponsorship
					owner = root
					payer = root
				}
			}

			transfer_yearly_gold = {
				value = 0.5
				target = scope:target_country
			}
		}

		custom_tooltip = por_nanban_owner_must_accept_tt

		scope:target_country = { trigger_event_silently = flavor_por.2201 }
	}

	option = {
		name = flavor_por.2200.b

		add_casus_belli = {
			target = scope:target_country
			type = casus_belli:cb_conquer_province
			province = scope:target_location.province
		}
	}
}