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flavor_plc.14 波兰立陶宛联邦哥萨克问题

时间范围:1600.1.1 - 1821.1.1(每月 10% 概率触发)

触发条件

  • 国家拥有哥萨克阶层(estate_type:cossacks_estate)。
  • 哥萨克阶层的权力(estate_power)大于等于 0.25 哥萨克阶层拥有的特权(num_estate_privileges)超过 3 个。
  • 国家拥有至少 20 个符合 plc_cossack_interest_location_trigger 条件的地点。

关键效果

  • 选项 A
    • 解锁并授予哥萨克阶层特权:plc_cossack_treaty_of_hadiach
    • 国家稳定性遭受严重惩罚(stability_severe_penalty)。
    • 提示国家名称将改变(plc_name_will_change)。
  • 选项 B
    • 哥萨克阶层满意度遭受激进惩罚(estate_satisfaction_radical_penalty)。
    • 国家内所有哥萨克人口(is_cossacks = yes)的满意度遭受终极惩罚(pop_satisfaction_ultimate_penalty)。

背景介绍: 该事件模拟了波兰立陶宛联邦(PLC)在17世纪至19世纪初面临的哥萨克问题。哥萨克作为联邦内一个强大且独特的军事阶层,其权力和特权不断增长,对中央权威构成了挑战。当哥萨克势力在特定地区(如乌克兰)达到一定程度时,联邦统治者将面临抉择:是通过签订条约(如《哈佳奇条约》)给予其高度自治以换取忠诚,还是采取强硬措施压制其诉求,但这将激化矛盾并可能导致大规模叛乱。

完整事件代码

flavor_plc.14 = {
	type = country_event
	title = flavor_plc.14.title
	desc = flavor_plc.14.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = PLC
		from = 1600.1.1
		to = 1821.1.1
		monthly_chance = 10
	}

	illustration_tags = {
		10 = angry
		10 = exterior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:peasants_estate background = estate_type:peasants_estate }
	}

	trigger = {
		country_has_estate = estate_type:cossacks_estate
		OR = {
			"estate_power(estate_type:cossacks_estate)" >= 0.25
			num_estate_privileges:cossacks_estate > 3
		}
		any_owned_location = {
			plc_cossack_interest_location_trigger = yes
			count >= 20
		}
	}

	option = {
		name = flavor_plc.14.a

		hidden_effect = {
			unlock_estate_privilege_effect = {
				type = plc_cossack_treaty_of_hadiach
			}
		}
		grant_estate_privilege = estate_privilege:plc_cossack_treaty_of_hadiach
		add_stability = stability_severe_penalty

		custom_tooltip = plc_name_will_change
	}

	option = {
		name = flavor_plc.14.b

		add_estate_satisfaction = {
			type = estate_type:cossacks_estate
			value = estate_satisfaction_radical_penalty
		}
		custom_tooltip = {
			text = every_cossack_pop
			every_pop = {
				limit = {
					owner = root
					is_cossacks = yes
				}
				add_pop_satisfaction = pop_satisfaction_ultimate_penalty
			}
		}
	}
}