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flavor_pap.42 贝尔尼尼与罗马剧院

时间范围:1640.1.1 - 1660.1.1(每月 1% 概率)

触发条件

  • 控制罗马地区。
  • 罗马地区没有“剧院”建筑。
  • 脚本角色 pap_bernini_script 存活,且其拥有者为当前国家。

关键效果

  • 选项 A (历史选项)
    • 花费 5 倍基础金币。
    • 角色 bernini 获得 0.1 点艺术家技能。
    • 如果角色 bernini 没有“杰出”特质,则为其添加该特质;否则,国家获得少量研究进度。
    • 在罗马地区建造一座“剧院”建筑。
    • 文化获得少量传统与影响力加成。
    • 教士阶层满意度小幅下降。
  • 选项 B
    • 文化获得少量传统与影响力惩罚。
    • 教士阶层满意度小幅提升。

背景介绍: 该事件模拟了教皇国在17世纪中叶面临的文化建设选择。天才艺术家贝尔尼尼(Gian Lorenzo Bernini)作为当时罗马艺术界的核心人物,其才华与影响力为教皇国的文化事业带来了机遇。事件的核心在于是否投资兴建一座剧院,这既是展示艺术成就、提升文化影响力的举措,也可能因耗资巨大而引发教士阶层的不满,反映了当时教廷在宗教职责、艺术赞助与财政压力之间的权衡。

完整事件代码

flavor_pap.42 = {
	type = country_event
	fire_only_once = yes
	title = flavor_pap.42.title
	desc = flavor_pap.42.desc
	fire_only_once = yes

	historical_info = flavor_pap.42.historical_info

	dynamic_historical_event = {
		tag = PAP
		from = 1640.1.1
		to = 1660.1.1
		monthly_chance = 1
	}

	trigger = {
		owns = location:rome
		location:rome = {
			NOT = {
				has_building = building_type:theater
			}
		}
		character:pap_bernini_script ?= {
			is_alive = yes
			owner = ROOT
		}
	}

	illustration_tags = {
        10 = regular
        10 = exterior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		character:pap_bernini_script ?= { save_scope_as = bernini }
		location:rome = { save_scope_as = target_location }
	}

	option = {
		name = flavor_pap.42.a
		historical_option = yes
		change_gold_effect = { scale = -5 }
		scope:bernini = {
			add_artist_skill = 0.1
		}
		if = {
			limit = {
				scope:bernini = {
					NOT = {
						has_trait = prominent
					}
				}
			}
			scope:bernini = {
				add_trait = trait:prominent
			}
		}
		else = {
			add_research_progress = research_progress_mild_bonus
		}
		location:rome = {
			construct_building = {
				building_type = building_type:theater
			}
		}
		culture = {
			add_cultural_tradition = cultural_tradition_mild_bonus
			add_cultural_influence = cultural_influence_mild_bonus
		}
		add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_mild_penalty }
	}

	option = {
		name = flavor_pap.42.b
		culture = {
			add_cultural_tradition = cultural_tradition_mild_penalty
			add_cultural_influence = cultural_influence_mild_penalty
		}
		add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_mild_bonus }
	}
}