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flavor_pap.41 贝尼尼的赞助

时间范围:1630.1.1 - 1640.1.1(每月 10% 概率触发)

触发条件

  • 控制罗马地区 (owns = location:rome)
  • 拥有统治者 (has_ruler = yes)

关键效果

  • 选项 A (历史选项)
    • 花费 3 个月收入 (change_gold_effect = { scale = -3 })
    • 将艺术家贝尼尼招募至本国 (scope:target_character = { move_country = root })
  • 选项 B
    • 损失少量威望 (add_prestige = prestige_mild_penalty)
    • (隐藏效果)贝尼尼不会出现 (kill_character_silently = scope:target_character)

背景介绍: 该事件模拟了17世纪上半叶,教皇国对著名艺术家吉安·洛伦佐·贝尼尼的赞助。贝尼尼是巴洛克艺术时期最重要的雕塑家和建筑师之一,以其在罗马圣彼得大教堂和众多广场、喷泉的杰作而闻名。教皇乌尔班八世等教宗对他的大力资助,不仅推动了罗马的城市建设,也极大地提升了教皇国的文化声望和艺术影响力。

完整事件代码

flavor_pap.41 = { #Patronage of Bernini
	type = country_event
	title = flavor_pap.41.title
	desc = flavor_pap.41.desc

	fire_only_once = yes

	historical_info = flavor_pap.41.historical_info

	dynamic_historical_event = {
		tag = PAP
		from = 1630.1.1
		to = 1640.1.1
		monthly_chance = 10
	}

	trigger = {
		owns = location:rome
		has_ruler = yes
	}

	image = "gfx/interface/illustrations/institutions/renaissance.dds"

	immediate = {
		create_character = {
			first_name = name_janus.name_laurence
			last_name = Bernini
			birth_date = 1598.12.7
			birth_location = location:naples
			estate = estate_type:burghers_estate
			artist_skill = 0.85
			culture = culture:neapolitan
			save_scope_as = target_character
			script = pap_bernini_script
			create_in_limbo = yes

			artist = architect
		}
	}

	option = {
		name = flavor_pap.41.a
		historical_option = yes
		change_gold_effect = { scale = -3 }
        scope:target_character = {
            move_country = root
		}
	}

	option = {
		name = flavor_pap.41.b
		add_prestige = prestige_mild_penalty
		hidden_effect = {
   			kill_character_silently = scope:target_character
  		}
	}
}