flavor_pap.41 贝尼尼的赞助
时间范围:1630.1.1 - 1640.1.1(每月 10% 概率触发)
触发条件:
- 控制罗马地区 (
owns = location:rome) - 拥有统治者 (
has_ruler = yes)
关键效果:
- 选项 A (历史选项):
- 花费 3 个月收入 (
change_gold_effect = { scale = -3 }) - 将艺术家贝尼尼招募至本国 (
scope:target_character = { move_country = root })
- 花费 3 个月收入 (
- 选项 B:
- 损失少量威望 (
add_prestige = prestige_mild_penalty) - (隐藏效果)贝尼尼不会出现 (
kill_character_silently = scope:target_character)
- 损失少量威望 (
背景介绍: 该事件模拟了17世纪上半叶,教皇国对著名艺术家吉安·洛伦佐·贝尼尼的赞助。贝尼尼是巴洛克艺术时期最重要的雕塑家和建筑师之一,以其在罗马圣彼得大教堂和众多广场、喷泉的杰作而闻名。教皇乌尔班八世等教宗对他的大力资助,不仅推动了罗马的城市建设,也极大地提升了教皇国的文化声望和艺术影响力。
完整事件代码:
flavor_pap.41 = { #Patronage of Bernini
type = country_event
title = flavor_pap.41.title
desc = flavor_pap.41.desc
fire_only_once = yes
historical_info = flavor_pap.41.historical_info
dynamic_historical_event = {
tag = PAP
from = 1630.1.1
to = 1640.1.1
monthly_chance = 10
}
trigger = {
owns = location:rome
has_ruler = yes
}
image = "gfx/interface/illustrations/institutions/renaissance.dds"
immediate = {
create_character = {
first_name = name_janus.name_laurence
last_name = Bernini
birth_date = 1598.12.7
birth_location = location:naples
estate = estate_type:burghers_estate
artist_skill = 0.85
culture = culture:neapolitan
save_scope_as = target_character
script = pap_bernini_script
create_in_limbo = yes
artist = architect
}
}
option = {
name = flavor_pap.41.a
historical_option = yes
change_gold_effect = { scale = -3 }
scope:target_character = {
move_country = root
}
}
option = {
name = flavor_pap.41.b
add_prestige = prestige_mild_penalty
hidden_effect = {
kill_character_silently = scope:target_character
}
}
}