flavor_pap.40 加强教皇国海军
时间范围:1500.1.1 - 1600.1.1,每月 1% 概率触发
触发条件:
- 国家拥有港口。
- 存在至少一个敌对国,其海军规模大于本国海军规模。
关键效果:
- 选项 A (历史选项):
- 花费大量金钱(-6 规模金币)。
- 获得大量海军传统。
- 在目标港口创建多艘桨帆船(具体数量由公式计算,基于预期海军规模、海军传统和非农村港口数量,上限为预期海军规模的25%)。
- 社会价值观向“海军”方向大幅移动。
- 选项 B:
- 损失大量海军传统。
- 社会价值观向“陆军”方向小幅移动。
背景介绍: 在16世纪,随着奥斯曼帝国在地中海的扩张和其他海上强权的崛起,教皇国面临着日益严峻的海上安全挑战。为了保卫教皇国的海岸线、确保贸易航路安全并维持其在意大利半岛及更广阔天主教世界的影响力,加强海军力量成为一个紧迫的议题。此事件反映了教皇国在面临海上威胁时,权衡财政压力与军事需求,决定是否投资建设一支更强大的海军。
完整事件代码:
flavor_pap.40 = { #Strengthening the Papal Navy
type = country_event
title = flavor_pap.40.title
desc = flavor_pap.40.desc
fire_only_once = yes
dynamic_historical_event = {
tag = PAP
from = 1500.1.1
to = 1600.1.1
monthly_chance = 1
}
historical_info = flavor_pap.40.historical_info
trigger = {
has_ports = yes
any_rival = {
navy_size > ROOT.navy_size
}
}
illustration_tags = {
10 = regular
10 = exterior
}
immediate = {
event_illustration_poptype_effect = { foreground = pop_type:soldiers background = pop_type:soldiers }
random_port_in_country = {
save_scope_as = target_location
}
set_variable = {
name = total_gained_ships_variable
value = {
add = 5
add = {
value = {
add = expected_navy_size
multiply = 0.05
}
}
add = {
value = {
add = navy_tradition
multiply = 0.25
}
}
add = {
value = {
add = num_of_non_rural_ports
multiply = 0.25
}
}
max = {
value = expected_navy_size
multiply = 0.25
}
ceiling = yes
}
}
}
option = {
name = flavor_pap.40.a
historical_option = yes
change_gold_effect = { scale = -6 }
add_navy_tradition = navy_tradition_severe_bonus
custom_tooltip = {
text = flavor_pap.40.a.tt
while = {
limit = {
var:total_gained_ships_variable > 0
}
change_variable = {
name = total_gained_ships_variable
subtract = 1
}
scope:target_location = {
create_sub_unit_of_category = sub_unit_category:navy_galley
}
}
}
change_societal_value = {
type = land_vs_naval
value = societal_value_large_move_to_right
}
}
option = {
name = flavor_pap.40.b
add_navy_tradition = navy_tradition_severe_penalty
change_societal_value = {
type = land_vs_naval
value = societal_value_minor_move_to_left
}
}
after = { hidden_effect = { remove_variable = total_gained_ships_variable } }
}