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[flavor_ned.28] 军事工程师登场

时间范围
1660.1.1 - 1710.1.1(每月 1% 概率)

触发条件

  • 仅限国家 NED(荷兰)
  • 事件仅触发一次

关键效果

  • 选项 Aflavor_ned.28.a):
    • 花费 2 金币
    • 将人物 Menno van Coehoorn 移入本国
    • 社会价值观 offensive_vs_defensive 向左移动(偏向防御)
  • 选项 Bflavor_ned.28.b):
    • 花费 2 金币
    • 将人物 Menno van Coehoorn 移入本国
    • 社会价值观 offensive_vs_defensive 向右移动(偏向进攻)
  • 选项 Cflavor_ned.28.c):
    • 无声处决人物 Menno van Coehoorn
    • 获得陆军传统轻度惩罚

背景介绍
本事件模拟了荷兰军事工程师门诺·范·科霍恩(Menno van Coehoorn)在17世纪末至18世纪初的登场。作为当时欧洲著名的防御工事专家,他的出现可能影响荷兰在军事战略上的倾向——是继续强化其著名的防御体系,还是转向更积极的进攻策略。事件反映了荷兰在“黄金时代”后期面临的军事技术选择与人才引进决策。

完整事件代码

flavor_ned.28 = {
	type = country_event

	title = flavor_ned.28.title
	desc = flavor_ned.28.desc

	fire_only_once = yes

	dynamic_historical_event = {
		tag = NED
		from = 1660.1.1
		to = 1710.1.1
		monthly_chance = 1
	}

	illustration_tags = {
		10 = regular
		10 = exterior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }

		ordered_known_country = {
			limit = {
				this != ROOT
			}
			order_by = army_size
			max = 1
			save_scope_as = target_country
		}

		create_character = {
			first_name = name_menno
			last_name = van_coehoorn
			culture = root.culture
			birth_location = root.capital
			save_scope_as = target_character
			religion = root.religion
			birth_date = 1641.3.17
			adm = 92
			dip = 88
			mil = 76
			estate = estate_type:peasants_estate
			create_in_limbo = yes
		}

		ruler_or_regent ?= {
			save_scope_as = target_character2
		}
	}

	option = {
		name = flavor_ned.28.a

		change_gold_effect = { scale = -2 }

		scope:target_character = {
			move_country = root
		}

		change_societal_value = {
			type = offensive_vs_defensive
			value = societal_value_move_to_left
		}
	}

	option = {
		name = flavor_ned.28.b

		change_gold_effect = { scale = -2 }

		scope:target_character = {
			move_country = root
		}

		change_societal_value = {
			type = offensive_vs_defensive
			value = societal_value_move_to_right
		}
	}

	option = {
		name = flavor_ned.28.c

   		kill_character_silently = scope:target_character
		add_army_tradition = army_tradition_mild_penalty
	}
}