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flavor_ned.13 安东尼·范·列文虎克登场

时间范围:1650.1.1 - 1680.1.1(每月 2% 概率)

触发条件

  • 国家国库资金(gold)大于或等于国家月度贸易与税收收入(monthly_income_trade_and_tax)的两倍。

关键效果

  • 选项 A (flavor_ned.13.a)
    • 将科学家安东尼·范·列文虎克引入本国。
    • 获得大量研究进度(research_progress_severe_bonus)。
    • 大幅提升市民阶层(burghers_estate)的满意度(estate_satisfaction_extreme_bonus)。
    • 消耗相当于两个月收入(scale = -2)的国库资金。
  • 选项 B (flavor_ned.13.b)
    • 遭受轻微的威望损失(prestige_mild_penalty)。
    • 驱逐科学家安东尼·范·列文虎克(banish_character)。

背景介绍: 此事件模拟了荷兰黄金时代著名科学家安东尼·范·列文虎克(1632-1724)的登场。列文虎克以其在微生物学和显微镜技术方面的开创性工作而闻名。事件反映了荷兰共和国在17世纪中后期,凭借其雄厚的经济实力和开放的学术氛围,能够吸引并资助顶尖学者,从而推动科学进步并巩固其市民阶层的支持。

完整事件代码

flavor_ned.13 = {
	type = country_event

	title = flavor_ned.13.title
	desc = flavor_ned.13.desc

	historical_info = flavor_ned_13.historical_info

	fire_only_once = yes

	trigger = {
		gold >= {
			value = root.monthly_income_trade_and_tax
			multiply = 2
		}
	}

	dynamic_historical_event = {
		tag = NED
		from = 1650.1.1
		to = 1680.1.1
		monthly_chance = 2
	}

	illustration_tags = {
		10 = regular
		10 = interior
	}

	immediate = {
		ruler_or_regent ?= {
			save_scope_as = target_character
		}
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:nobles_estate }
		create_character = {
			first_name = name_anthony
			last_name = van_leeuwenhoek
			artist = scientist
			birth_date = 1632.10.24
			artist_skill = 0.95
			adm = 54
			dip = 63
			mil = 9
			culture = root.culture
			birth_location = location:amsterdam
			save_scope_as = target_artist
			estate = estate_type:burghers_estate
			create_in_limbo = yes
		}

		save_scope_as = target_country2
	}

	option = {
		name = flavor_ned.13.a

		scope:target_artist = { move_country = root }
		add_research_progress = research_progress_severe_bonus
		add_estate_satisfaction = {
			type = estate_type:burghers_estate
			value = estate_satisfaction_extreme_bonus
		}
		change_gold_effect = { scale = -2 }
	}

	option = {
		name = flavor_ned.13.b

		add_prestige = prestige_mild_penalty

		scope:target_artist = { banish_character = yes }
	}
}