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flavor_ned.12 约翰·李格瓦特登场

时间范围:1595.1.1 - 1620.1.1(每月 2% 概率)

触发条件

  • 国家拥有超过3级有效堤坝建筑(total_effective_building_levels:polders > 3)。

关键效果

  • 选项 A (flavor_ned.12.a)
    • 设置变量 ned_buffed_polders_flag
    • 将艺术家约翰·李格瓦特移至本国。
    • 增加市民阶层满意度(estate_satisfaction_extreme_bonus)。
    • 消耗一定金钱(scale = -2)。
  • 选项 B (flavor_ned.12.b)
    • 损失少量威望(prestige_mild_penalty)。
    • 流放艺术家约翰·李格瓦特。

背景介绍: 该事件模拟了荷兰黄金时代早期,水利工程师约翰·李格瓦特(Jan Adriaanszoon Leeghwater)的登场。作为一位杰出的建筑师和水利专家,他的出现与荷兰当时大规模的土地开垦和堤坝建设活动密切相关。事件反映了荷兰共和国通过技术创新和水利工程,从海洋和湖泊中争夺土地,以支持其人口增长和农业经济发展的历史进程。

完整事件代码

flavor_ned.12 = {
	type = country_event

	title = flavor_ned.12.title
	desc = flavor_ned.12.desc

	fire_only_once = yes

	historical_info = flavor_ned.12.historical_info

	dynamic_historical_event = {
		tag = NED
		from = 1595.1.1
		to = 1620.1.1
		monthly_chance = 2
	}

	illustration_tags = {
		10 = regular
		10 = interior
	}

	trigger = {
		total_effective_building_levels:polders > 3
	}

	immediate = {
		ruler_or_regent ?= {
			save_scope_as = target_character
		}
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		create_character = {
			first_name = name_john
			last_name = leeghwater
			artist = architect
			birth_date = 1575.11.3
			artist_skill = 0.88
			adm = 64
			dip = 33
			mil = 12
			culture = root.culture
			birth_location = location:amsterdam
			save_scope_as = target_artist
			estate = estate_type:burghers_estate
			create_in_limbo = yes
		}
	}

	option = {
		name = flavor_ned.12.a

		custom_tooltip = {
			text = NED_BUFFED_POLDERS
			set_variable = ned_buffed_polders_flag
		}

		scope:target_artist = { move_country = root }
		add_estate_satisfaction = {
			type = estate_type:burghers_estate
			value = estate_satisfaction_extreme_bonus
		}
		change_gold_effect = { scale = -2 }
	}

	option = {
		name = flavor_ned.12.b

		add_prestige = prestige_mild_penalty
		scope:target_artist = { banish_character = yes }
	}
}