flavor_geo.27 格奥尔基·萨阿卡泽登场
时间范围:1590.1.1 - 1629.3.14(每月 1% 概率)
触发条件:
- 国家处于和平状态(
at_war = no)。 - 国家未处于破产状态(
is_during_bankruptcy = no)。 - 国家拥有戈尔(Gori)地区(
owns = location:gori)。
关键效果:
- 选项 A (历史选项):
- 将创建的格奥尔基·萨阿卡泽(
target_character2)移至本国。 - 减少 3 点黄金。
- 获得“军队传统极大增益”(
army_tradition_extreme_bonus)。 - 社会价值观“进攻 vs 防御”大幅向左移动(即偏向进攻)。
- 将创建的格奥尔基·萨阿卡泽(
- 选项 B:
- 社会价值观“进攻 vs 防御”大幅向右移动(即偏向防御)。
- 隐藏效果:无声地杀死创建的格奥尔基·萨阿卡泽(
target_character2)。
背景介绍: 该事件模拟了格鲁吉亚(GEO)历史上著名军事指挥官、政治家格奥尔基·萨阿卡泽(Giorgi Saakadze)的登场。萨阿卡泽出生于1570年,在16世纪末至17世纪初的格鲁吉亚政治和军事舞台上扮演了关键角色,以其军事才能和在波斯与奥斯曼帝国夹缝中周旋的经历而闻名。事件反映了格鲁吉亚王国在动荡时期可能发掘并启用一位杰出将领的转折点。
完整事件代码:
flavor_geo.27 = { #Giorgi Saakadze
type = country_event
title = flavor_geo.27.title
desc = flavor_geo.27.desc
historical_info = flavor_geo.27.historical_info
fire_only_once = yes
dynamic_historical_event = {
tag = GEO
from = 1590.1.1
to = 1629.3.14
monthly_chance = 1
}
trigger = {
at_war = no
is_during_bankruptcy = no
owns = location:gori
}
illustration_tags = {
10 = exterior
10 = regular
}
immediate = {
event_illustration_poptype_effect = { foreground = pop_type:soldiers background = pop_type:soldiers }
location:gori = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
save_scope_as = target_location
create_dynasty_from_location = saakadze_dynasty
}
ruler_or_regent = { save_scope_as = target_character1 }
create_character = {
first_name = name_george
dynasty = dynasty:saakadze_dynasty
adm = { 50 90 }
dip = { 50 90 }
mil = { 50 90 }
birth_date = 1570.3.10
birth_location = location:gori
estate = estate_type:nobles_estate
save_scope_as = target_character2
create_in_limbo = yes
}
}
option = {
name = flavor_geo.27.a
historical_option = yes
scope:target_character2 = { move_country = root }
change_gold_effect = { scale = -3 }
add_army_tradition = army_tradition_extreme_bonus
change_societal_value = { type = offensive_vs_defensive value = societal_value_large_move_to_left }
}
option = {
name = flavor_geo.27.b
change_societal_value = { type = offensive_vs_defensive value = societal_value_large_move_to_right }
hidden_effect = {
kill_character_silently = scope:target_character2
}
}
}