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flavor_geo.28 苏尔汗-萨巴·奥尔别利亚尼登场

时间范围:1678.1.1 - 1710.3.14 (每月 1% 概率触发)

触发条件

  • 国家处于和平状态 (at_war = no)
  • 国家未处于破产状态 (is_during_bankruptcy = no)
  • 国家拥有德马尼西地区 (owns = location:dmanisi)

关键效果

  • 选项 A (历史选项)
    • 将创建的人物(苏尔汗-萨巴·奥尔别利亚尼)移入本国。
    • 国库减少 3 金币。
  • 选项 B
    • 本国文化获得轻微的文化传统惩罚 (add_cultural_tradition = cultural_tradition_mild_penalty) 和文化影响力惩罚 (add_cultural_influence = cultural_influence_mild_penalty)。
    • (隐藏效果)静默处决创建的人物。

背景介绍: 该事件模拟了格鲁吉亚贵族、作家和外交家苏尔汗-萨巴·奥尔别利亚尼(Sulkhan-Saba Orbeliani)的登场。他出生于1658年,来自德马尼西的奥尔别利亚尼家族,是格鲁吉亚启蒙运动的重要人物之一,以其文学创作和外交活动闻名。事件为格鲁吉亚玩家提供了一个机会,选择是否接纳这位有才华的作家进入宫廷,或是拒绝他并承受文化上的负面影响。

完整事件代码

flavor_geo.28 = { #Sulkhan-Saba Orbeliani
	type = country_event
	title = flavor_geo.28.title
	desc = flavor_geo.28.desc
	historical_info = flavor_geo.28.historical_info
	fire_only_once = yes
	dynamic_historical_event = {
		tag = GEO
		from = 1678.1.1
		to = 1710.3.14
		monthly_chance = 1
	}

	trigger = {
		at_war = no
		is_during_bankruptcy = no
		owns = location:dmanisi
	}

	illustration_tags = {
		10 = interior
		10 = regular
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		location:dmanisi = {
			event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
			save_scope_as = target_location
			create_dynasty_from_location = orbeliani_dynasty
		}
		ruler_or_regent = { save_scope_as = target_character1 }
		create_character = {
			first_name = name_sulkhan.name_saba
			dynasty = dynasty:orbeliani_dynasty
			birth_date = 1658.1.26
			birth_location = location:dmanisi
			estate = estate_type:nobles_estate
			artist = writer
			artist_skill = 0.81
			save_scope_as = target_character2
			create_in_limbo = yes
		}
	}

	option = {
		name = flavor_geo.28.a
		historical_option = yes

		scope:target_character2 = { move_country = root }
		change_gold_effect = { scale = -3 }

	}
	option = {
		name = flavor_geo.28.b

		culture = {
			add_cultural_tradition = cultural_tradition_mild_penalty
			add_cultural_influence = cultural_influence_mild_penalty
		}
		hidden_effect = {
   			kill_character_silently = scope:target_character2
  		}
	}
}