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flavor_geo.2 与西方贸易

时间范围:1337.1.1 - 1370.3.14,每月 2% 概率触发

触发条件

  • 国家 BYZ(拜占庭)存在,且其:不是附庸国、未处于战争中、未处于破产状态。
  • 国家 VEN(威尼斯)存在,且其:不是附庸国、未处于战争中、未处于破产状态。
  • 国家 GEN(热那亚)存在,且其:不是附庸国、未处于战争中、未处于破产状态。

关键效果

  • 选项 A (flavor_geo.2.a):触发国家 BYZ(拜占庭)的事件 flavor_geo.3
  • 选项 B (flavor_geo.2.b):触发国家 VEN(威尼斯)的事件 flavor_geo.3
  • 选项 C (flavor_geo.2.c):触发国家 GEN(热那亚)的事件 flavor_geo.3
  • 选项 D (flavor_geo.2.d):为事件触发国增加 legitimacy_weak_bonus(少量正统性)。

背景介绍: 该事件模拟了14世纪中期,格鲁吉亚王国(GEO)与地中海主要贸易势力——拜占庭帝国、威尼斯共和国和热那亚共和国——建立或深化贸易联系的历史可能性。这一时期,黑海和东地中海贸易网络活跃,格鲁吉亚作为高加索地区的重要国家,其统治者面临着选择主要贸易伙伴以获取经济利益和政治支持的战略决策。

完整事件代码

flavor_geo.2 = { #Trade with the West
	hide_portraits = yes
	type = country_event
	title = flavor_geo.2.title
	desc = flavor_geo.2.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = GEO
		from = 1337.1.1
		to = 1370.3.14
		monthly_chance = 2
	}

	trigger = {
		country_exists = c:BYZ
		c:BYZ = { is_subject = no at_war = no is_during_bankruptcy = no }

		country_exists = c:VEN
		c:VEN = { is_subject = no at_war = no is_during_bankruptcy = no }

		country_exists = c:GEN
		c:GEN = { is_subject = no at_war = no is_during_bankruptcy = no }
	}

	illustration_tags = {
		10 = interior
		10 = regular
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:nobles_estate }
		save_scope_as = target_country
		capital.market = { save_scope_as = target_location }
		ruler_or_regent = { save_scope_as = target_character }
		c:BYZ = {
			save_scope_as = target_country1
			ruler_or_regent = { save_scope_as = target_character1 }
		}
		c:VEN = {
			save_scope_as = target_country2
			ruler_or_regent = { save_scope_as = target_character2 }
		}
		c:GEN = {
			save_scope_as = target_country3
			ruler_or_regent = { save_scope_as = target_character3 }
		}

	}

	option = {
		name = flavor_geo.2.a

		c:BYZ = {
			trigger_event_non_silently = flavor_geo.3
		}
	}
	option = {
		name = flavor_geo.2.b

		c:VEN = {
			trigger_event_non_silently = flavor_geo.3
		}
	}

	option = {
		name = flavor_geo.2.c

		c:GEN = {
			trigger_event_non_silently = flavor_geo.3
		}
	}

	option = {
		name = flavor_geo.2.d

		add_legitimacy = legitimacy_weak_bonus
	}
}