flavor_geo.1 格鲁吉亚贵族崛起
时间范围:1337.1.1 - 1350.6.1(每月 25% 概率)
触发条件:完全控制省份 kakheti_province(卡赫季省)。
关键效果:
- 选项 A (flavor_geo.1.a):
- 使目标省份
target_province(鲁斯塔维所在省份)的所有地块繁荣度大幅提升。 - 增加少量政府力量。
- 增加少量稳定度。
- 消耗一定金币。
- 使目标省份
- 选项 B (flavor_geo.1.b):
- 显著降低贵族阶层满意度。
- 若首都省份存在贵族阶层人口,则:
- 显著降低该省份所有贵族人口的满意度。
- 减少该省份所有贵族人口规模(减少50%)。
- 若存在,则废除两个随机选中的贵族阶层特权。
背景介绍: 14世纪中叶,格鲁吉亚王国在蒙古伊儿汗国统治结束后,内部权力结构面临重组。地方贵族势力,如楚潘家族,在卡赫季等地区的影响力日益增强,试图扩大自身权力并挑战中央王权。此事件反映了格鲁吉亚君主在面对地方贵族崛起时,是选择通过授予恩惠(如提升地方繁荣)来安抚并巩固联盟,还是采取强硬手段削弱其特权与力量,以维护中央集权。
完整事件代码:
flavor_geo.1 = {
hide_portraits = yes
type = country_event
title = flavor_geo.1.title
desc = flavor_geo.1.desc
fire_only_once = yes
dynamic_historical_event = {
tag = GEO
from = 1337.1.1
to = 1350.6.1
monthly_chance = 25
}
trigger = {
own_entire_province = province_definition:kakheti_province
}
illustration_tags = {
10 = happy
10 = exterior
}
immediate = {
event_illustration_poptype_effect = { foreground = pop_type:nobles background = pop_type:soldiers }
event_illustration_government_estate_effect = yes
ruler_or_regent = { save_scope_as = target_character1 }
character:chb_chupan = { save_scope_as = target_character2 }
location:rustavi = {
save_scope_as = target_location
province = { save_scope_as = target_province }
}
random_estate_privilege = {
limit = {
estate_type = estate_type:nobles_estate
}
save_scope_as = first_privilege
}
random_estate_privilege = {
limit = {
estate_type = estate_type:nobles_estate
this != scope:first_privilege
}
save_scope_as = second_privilege
}
}
option = {
name = flavor_geo.1.a
custom_tooltip = {
text = every_location_target_province_30_prosperity_tt
scope:target_province = {
every_location_in_province = {
change_prosperity = prosperity_extreme_bonus
}
}
}
add_government_power = government_power_mild_bonus
add_stability = stability_mild_bonus
change_gold_effect = { scale = -1 }
}
option = {
name = flavor_geo.1.b
add_estate_satisfaction = {
type = estate_type:nobles_estate
value = estate_satisfaction_radical_penalty
}
capital.province = {
if = {
limit = {
any_location_in_province = {
any_pop = { pop_type = pop_type:nobles }
}
}
every_location_in_province = {
every_pop = {
limit = {
owner = root
pop_type = pop_type:nobles
}
add_pop_satisfaction = pop_satisfaction_radical_penalty
add_pop_size = {
value = pop_size
multiply = -0.5
}
}
}
}
}
if = {
limit = { exists = scope:first_privilege }
revoke_estate_privilege = scope:first_privilege
}
if = {
limit = { exists = scope:second_privilege }
revoke_estate_privilege = scope:second_privilege
}
}
}