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flavor_geo.1 格鲁吉亚贵族崛起

时间范围:1337.1.1 - 1350.6.1(每月 25% 概率) 触发条件:完全控制省份 kakheti_province(卡赫季省)。

关键效果

  • 选项 A (flavor_geo.1.a)
    • 使目标省份 target_province(鲁斯塔维所在省份)的所有地块繁荣度大幅提升。
    • 增加少量政府力量。
    • 增加少量稳定度。
    • 消耗一定金币。
  • 选项 B (flavor_geo.1.b)
    • 显著降低贵族阶层满意度。
    • 若首都省份存在贵族阶层人口,则:
      • 显著降低该省份所有贵族人口的满意度。
      • 减少该省份所有贵族人口规模(减少50%)。
    • 若存在,则废除两个随机选中的贵族阶层特权。

背景介绍: 14世纪中叶,格鲁吉亚王国在蒙古伊儿汗国统治结束后,内部权力结构面临重组。地方贵族势力,如楚潘家族,在卡赫季等地区的影响力日益增强,试图扩大自身权力并挑战中央王权。此事件反映了格鲁吉亚君主在面对地方贵族崛起时,是选择通过授予恩惠(如提升地方繁荣)来安抚并巩固联盟,还是采取强硬手段削弱其特权与力量,以维护中央集权。

完整事件代码

flavor_geo.1 = {
	hide_portraits = yes
	type = country_event
	title = flavor_geo.1.title
	desc = flavor_geo.1.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = GEO
		from = 1337.1.1
		to = 1350.6.1
		monthly_chance = 25
	}

	trigger = {
		own_entire_province = province_definition:kakheti_province
	}

	illustration_tags = {
		10 = happy
		10 = exterior
	}

	immediate = {
		event_illustration_poptype_effect = { foreground = pop_type:nobles background = pop_type:soldiers }
		event_illustration_government_estate_effect = yes
		ruler_or_regent = { save_scope_as = target_character1 }
		character:chb_chupan = { save_scope_as = target_character2 }
		location:rustavi = {
			save_scope_as = target_location
			province = { save_scope_as = target_province }
		}
		random_estate_privilege = {
			limit = {
				estate_type = estate_type:nobles_estate
			}
			save_scope_as = first_privilege
		}
		random_estate_privilege = {
			limit = {
				estate_type = estate_type:nobles_estate
				this != scope:first_privilege
			}
			save_scope_as = second_privilege
		}
	}

	option = {
		name = flavor_geo.1.a
		custom_tooltip = {
			text = every_location_target_province_30_prosperity_tt
			scope:target_province = {
				every_location_in_province = {
					change_prosperity = prosperity_extreme_bonus
				}
			}
		}

		add_government_power = government_power_mild_bonus
		add_stability = stability_mild_bonus
		change_gold_effect = { scale = -1 }
	}

	option = {
		name = flavor_geo.1.b

		add_estate_satisfaction = {
			type = estate_type:nobles_estate
			value = estate_satisfaction_radical_penalty
		}
		capital.province = {
			if = {
				limit = {
					any_location_in_province = {
						any_pop = { pop_type = pop_type:nobles }
					}
				}
				every_location_in_province = {
					every_pop = {
						limit = {
							owner = root
							pop_type = pop_type:nobles
						}
						add_pop_satisfaction = pop_satisfaction_radical_penalty
						add_pop_size = {
							value = pop_size
							multiply = -0.5
						}
					}
				}
			}
		}
		if = {
			limit = { exists = scope:first_privilege }
			revoke_estate_privilege = scope:first_privilege
		}
		if = {
			limit = { exists = scope:second_privilege }
			revoke_estate_privilege = scope:second_privilege
		}
	}
}