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[flavor_dan_skane_war.2] 约翰·奥弗森抵达丹麦

时间范围
该事件为一次性事件(fire_only_once = yes),无具体时间范围限制,一旦满足触发条件即可发生。

触发条件

  • 名为 johan_offesson 的人物必须存在(exists = character:johan_offesson)。

关键效果

  • 选项 A(历史选项)

    • 名称:flavor_dan_skane_war.2.a
    • 标记为历史选项(historical_option = yes)。
    • 对丹麦(c:DAN)触发一个静默事件 flavor_dan_skane_war.5,延迟 10 年发生(years = 10)。
  • 选项 B

    • 名称:flavor_dan_skane_war.2.b
    • 国家声望轻微下降(add_prestige = prestige_mild_penalty)。
    • 国家合法性轻微下降(add_legitimacy = legitimacy_mild_penalty)。
    • 静默杀死目标人物 johan_offessonkill_character_silently),原因为“消失”(reason = vanished)。

背景介绍
该事件描述了历史人物约翰·奥弗森抵达丹麦的情景。作为斯堪尼亚战争相关剧情的一部分,他的到来可能对丹麦的政治局势产生影响,玩家需要决定如何应对这位人物的出现——是遵循历史轨迹,还是采取其他手段处理。

完整事件代码

flavor_dan_skane_war.2 = { #Johan Offesson arrives in Denmark
	type = country_event
	title = flavor_dan_skane_war.2.title
	desc = flavor_dan_skane_war.2.desc

	fire_only_once = yes

	illustration_tags = {
		10 = regular
		10 = interior
	}

	trigger = {
		exists = character:johan_offesson
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		character:johan_offesson = { save_scope_as = target_character }
	}

	option = {
		name = flavor_dan_skane_war.2.a
		historical_option = yes
		custom_tooltip = flavor_dan_skane_war.2.a.tt

		c:DAN = {
			trigger_event_silently = {
				id = flavor_dan_skane_war.5
				years = 10
			}
		}
	}

	option = {
		name = flavor_dan_skane_war.2.b

		add_prestige = prestige_mild_penalty
		add_legitimacy = legitimacy_mild_penalty
		kill_character_silently = {
			target = scope:target_character
			reason = vanished
		}
	}
}