flavor_dan_skane_war.1 约翰·奥费松叛乱
时间范围:1339.1.1 - 1345.1.1(每月 10% 概率)
触发条件:
- 本国是
c:SWE(瑞典)的附属国。 - 政府类型为君主制 (
government_type:monarchy)。 - 对
c:SWE(瑞典)的opinion(看法)值 ≤ 150。 c:SWE(瑞典)拥有统治者 (has_ruler = yes)。c:DAN(丹麦)拥有统治者 (has_ruler = yes)。- 本国拥有统治者 (
has_ruler = yes)。
关键效果:
- 选项 A (历史选项):
name = flavor_dan_skane_war.1.ahistorical_option = yes- 效果:
- 贵族阶层满意度大幅降低 (
add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_extreme_penalty })。 - 稳定性严重下降 (
add_stability = stability_severe_penalty)。 - 正统性轻微下降 (
add_legitimacy = legitimacy_mild_penalty)。 - 将创建的角色
target_character(约翰·奥费松)移动到c:DAN(丹麦) (scope:target_character = { move_country = c:DAN })。 - 对
c:DAN(丹麦)静默触发事件flavor_dan_skane_war.2(c:DAN = { trigger_event_silently = flavor_dan_skane_war.2 })。
- 贵族阶层满意度大幅降低 (
- 选项 B:
name = flavor_dan_skane_war.1.b- 效果:
- 对
c:DAN(丹麦)静默触发事件flavor_dan_skane_war.3(c:DAN = { trigger_event_silently = flavor_dan_skane_war.3 })。
- 对
背景介绍: 此事件模拟了14世纪中叶,瑞典统治下的斯堪尼亚地区(可能由SKE标签代表)发生的贵族叛乱。核心人物约翰·奥费松是一位具有丹麦文化背景的贵族,他因对瑞典宗主国的不满而揭竿而起。事件反映了当时北欧地区复杂的附庸关系、王朝政治以及地方贵族寻求外部支持(如转向丹麦)以争取独立的典型历史冲突。
完整事件代码:
flavor_dan_skane_war.1 = { #The Rebellion of Johan Offesson
type = country_event
title = flavor_dan_skane_war.1.title
desc = flavor_dan_skane_war.1.desc
fire_only_once = yes
dynamic_historical_event = {
tag = SKE
from = 1339.1.1
to = 1345.1.1
monthly_chance = 10
}
illustration_tags = {
10 = angry
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
create_character = {
first_name = name_john
last_name = Offesson
adm = 53
dip = 45
mil = 64
min_age = 30
birth_location = location:lund
culture = culture:danish
religion = religion:catholic
estate = estate_type:nobles_estate
save_scope_as = target_character
script = johan_offesson
}
ruler ?= {
save_scope_as = target_ruler
}
}
trigger = {
is_subject_of = c:SWE
government_type = government_type:monarchy
opinion = {
target = c:SWE
value <= 150
}
c:SWE = {
has_ruler = yes
}
c:DAN = {
has_ruler = yes
}
has_ruler = yes
}
option = {
name = flavor_dan_skane_war.1.a
historical_option = yes
add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_extreme_penalty }
add_stability = stability_severe_penalty
add_legitimacy = legitimacy_mild_penalty
scope:target_character = {
move_country = c:DAN
}
c:DAN = {
trigger_event_silently = flavor_dan_skane_war.2
}
}
option = {
name = flavor_dan_skane_war.1.b
custom_tooltip = flavor_dan_skane_war.1.b.tt
c:DAN = {
trigger_event_silently = flavor_dan_skane_war.3
}
}
}