[flavor_dan.50] 国王的法律
时间范围:1600.1.1-1700.1.1,每月 10% 概率触发
触发条件:
- 当前时代为“专制主义时代”(
current_age = age_5_absolutism) - 统治者总能力值大于等于 170(
ruler ?= { total_abilities >= 170 }) - 国家拥有统治者(
has_ruler = yes) - 政府类型为君主制(
government_type = government_type:monarchy)
关键效果:
- 选项 A(历史选项):
- 稳定性小幅下降(
add_stability = stability_mild_penalty) - 解锁政府改革效果“丹麦国王的法律”(
unlock_government_reform_effect = { type = dan_the_kings_law }) - 社会价值观“中央集权 vs 地方分权”向左移动(即向中央集权方向移动)(
change_societal_value = { type = centralization_vs_decentralization value = societal_value_move_to_left })
- 稳定性小幅下降(
- 选项 B:
- 稳定性小幅提升(
add_stability = stability_mild_bonus) - 社会价值观“中央集权 vs 地方分权”向右移动(即向地方分权方向移动)(
change_societal_value = { type = centralization_vs_decentralization value = societal_value_move_to_right })
- 稳定性小幅提升(
背景介绍: 在17世纪的专制主义时代,丹麦王国面临加强王权与中央集权的关键抉择。一位能力出众的君主试图推行“国王的法律”,旨在巩固王室权威、统一国家法律体系并削弱地方贵族的传统特权。这一改革是丹麦走向现代中央集权国家的重要步骤,但也可能引发国内不同阶层的反应。
完整事件代码:
flavor_dan.50 = { #The King's Law
type = country_event
title = flavor_dan.50.title
desc = flavor_dan.50.desc
historical_info = flavor_dan.50.historical_info
fire_only_once = yes
dynamic_historical_event = {
tag = DAN
from = 1600.1.1
to = 1700.1.1
monthly_chance = 10
}
trigger = {
current_age = age_5_absolutism
ruler ?= { total_abilities >= 170 }
has_ruler = yes
government_type = government_type:monarchy
}
option = {
name = flavor_dan.50.a
historical_option = yes
add_stability = stability_mild_penalty
unlock_government_reform_effect = { type = dan_the_kings_law }
change_societal_value = { type = centralization_vs_decentralization value = societal_value_move_to_left }
}
option = {
name = flavor_dan.50.b
add_stability = stability_mild_bonus
change_societal_value = { type = centralization_vs_decentralization value = societal_value_move_to_right }
}
}