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[flavor_dan.49] 法尔克·吕克登场

时间范围:1615.1.1 - 1640.1.1(每月 10% 概率触发)

触发条件

  • 国家变量 dan_scanian_regiment_events 存在。

关键效果

  • 选项 A (flavor_dan.49.a)

    • 获得陆军传统小幅增益。
    • 创建人物法尔克·吕克(Falcon Lykke)并使其加入本国。
    • 为该人物随机添加一个“将军”类特质。
    • 为该人物添加一个名为 refuses_to_serve_in_cabinet 的修正,持续时间为无限(days = -1)。
  • 选项 B (flavor_dan.48.b)

    • 社会价值观向“进攻性 vs 防御性”的右侧移动(即更倾向于进攻性)。
    • 创建人物法尔克·吕克(Falcon Lykke)并使其加入本国。
    • 为该人物添加特质 unsuited_for_naval_command(不适合海军指挥)。
    • 为该人物添加特质 unsuited_for_army_command(不适合陆军指挥)。

背景介绍: 此事件模拟了丹麦贵族法尔克·吕克(Falcon Lykke)在17世纪早期登上历史舞台的情景。吕克出生于斯科讷的格拉德萨克,是一位具有军事才能的丹麦贵族。事件反映了当时丹麦王国在三十年战争前夕,对于军事人才的需求以及贵族阶层内部不同发展路径的选择。玩家需要决定是启用这位军事人才,还是将其安排到非军事岗位,这将对国家的军事传统或社会价值观产生影响。

完整事件代码

flavor_dan.49 = { #Falk Lykke
	type = country_event
	title = flavor_dan.49.title
	desc = flavor_dan.49.desc

	historical_info = flavor_dan.49.historical_info

	fire_only_once = yes

	dynamic_historical_event = {
		tag = DAN
		from = 1615.1.1
		to = 1640.1.1
		monthly_chance = 10
	}
	illustration_tags = {
		10 = armed
		10 = interior
	}

	trigger = {
		has_variable = dan_scanian_regiment_events
	}

	immediate = {
		create_character = {
			birth_date = 1583.2.1
			birth_location = location:gladsax
			first_name = name_falcon
			last_name = Lykke
			estate = estate_type:burghers_estate
			adm = 70
			dip = 35
			mil = 80
			culture = culture:danish
			save_scope_as = target_character
			create_in_limbo = yes
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		}
	}

	option = {
		name = flavor_dan.49.a
		add_army_tradition = army_tradition_mild_bonus
		scope:target_character = {
			move_country = root
			add_random_trait_from_category = general
			add_character_modifier = { modifier = refuses_to_serve_in_cabinet days = -1 mode = add_and_extend }
		}
	}

	option = {
		name = flavor_dan.48.b
		change_societal_value = { type = offensive_vs_defensive value = societal_value_move_to_right }
		scope:target_character = {
			move_country = root
			add_trait = trait:unsuited_for_naval_command
			add_trait = trait:unsuited_for_army_command
		}
	}
}