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flavor_chi.2212 内战中的远征军

时间范围
无特定时间范围(无 fromto 字段),事件在满足触发条件后可能发生。

触发条件

  • 国家正处于内战状态(in_civil_war = yes)。

关键效果

  • 选项 A(名称:flavor_chi.2212.a)

    • AI 选择权重基础为 100,并乘以 chinese_expedition_neutral_ai_weight 调整。
    • 对于所有 ROOT 国家参与的内战,触发攻击方领袖事件 flavor_chi.2213
    • 增加 0.5 至 1.5 的人力。
    • 在首都创建 3 个步兵子单位(sub_unit_category:army_infantry)。
  • 选项 B(名称:flavor_chi.2212.b)

    • AI 选择权重基础为 100,并乘以 chinese_expedition_negative_ai_weight 调整。
    • 增加少量威望(prestige_mild_bonus)。
    • 降低远征相关方的外交关系(decrease_opinion_of_expedition = yes)。

背景介绍
在国家陷入内战的动荡时期,各方势力可能试图动员或争取外部军事力量的支持。此事件反映了内战中的一方可能通过组建或引入远征军来增强自身军事实力,或选择通过外交手段影响局势,但可能付出外交声誉的代价。

完整事件代码

flavor_chi.2212 = {
	type = country_event
	title = flavor_chi.2212.title
	desc = flavor_chi.2212.desc

	trigger = {
		in_civil_war = yes
	}

	illustration_tags = {
        10 = regular
        10 = exterior
    }

	immediate = {
		set_chinese_expedition_scopes = yes
		if = {
			limit = {
				is_ai = no
			}
			event_illustration_poptype_background_effect = { background = pop_type:soldiers }
			scope:expedition_initiator = {
				event_illustration_poptype_foreground_effect = { foreground = pop_type:soldiers }
			}
		}		
		
		save_scope_as = country_at_war_with
	}

	option = {
		name = flavor_chi.2212.a

		ai_chance = {
			factor = 100
			modifier = {
				factor = {
					value = 1
					multiply = chinese_expedition_neutral_ai_weight
				}
			}
		}
		
		every_war = {
			limit = {
				is_civil_war_for = ROOT
			}
			attacker_leader = {
				trigger_event_non_silently = {
					id = flavor_chi.2213
				}
			}
		}

		add_manpower = { 0.5 1.5 }

		capital = {
			create_sub_unit_of_category = sub_unit_category:army_infantry
			create_sub_unit_of_category = sub_unit_category:army_infantry
			create_sub_unit_of_category = sub_unit_category:army_infantry
		}
	}

	option = {
		name = flavor_chi.2212.b

		ai_chance = {
			factor = 100
			modifier = {
				factor = {
					value = 1
					multiply = chinese_expedition_negative_ai_weight
				}
			}
		}
		
		add_prestige = prestige_mild_bonus
		decrease_opinion_of_expedition = yes
	}

	after = {
		visitation_event_pulse = yes
	}
}