flavor_chi.2211 中国宝船远征
时间范围
无明确 from 与 to 日期限制,事件通过其他机制触发。
触发条件
- 事件通过
set_chinese_expedition_scopes = yes设置相关作用域后触发。 - 若玩家为非AI (
is_ai = no),则会在事件插图中显示士兵人口类型的背景与前景效果。
关键效果
- 选项:
flavor_chi.2211.a- 若远征发起者 (
expedition_initiator) 存在,且其拥有变量chinese_treasure_fleet_location,且当前省份不等于该变量记录的省份:
触发一次移民,在12个月内,将所有者为本国的市民阶层 (burghers) 人口从远征发起者所在省份迁移至宝船位置变量记录的省份,迁移比例为0.1%至0.5%。 - 若远征发起者存在,但不满足上述条件:
随机选择一个市民阶层人口,增加其人口规模0.3。
- 若远征发起者 (
背景介绍
该事件模拟了中国明代宝船(郑和船队)远征的相关影响。宝船船队不仅进行远洋航行与外交,其活动也可能带动人口流动与经济交流,特别是市民阶层(商人、工匠等)可能随船队动向而迁移或聚集,以寻求新的贸易机会与定居点。
完整事件代码
flavor_chi.2211 = {
type = country_event
title = flavor_chi.2211.title
desc = flavor_chi.2211.desc
illustration_tags = {
10 = regular
10 = exterior
}
immediate = {
set_chinese_expedition_scopes = yes
if = {
limit = {
is_ai = no
}
event_illustration_poptype_background_effect = { background = pop_type:soldiers }
scope:expedition_initiator = {
event_illustration_poptype_foreground_effect = { foreground = pop_type:soldiers }
}
}
}
option = {
name = flavor_chi.2211.a
if = {
limit = {
exists = scope:expedition_initiator
scope:expedition_initiator = {
has_variable = chinese_treasure_fleet_location
this != var:chinese_treasure_fleet_location.province_definition
}
}
add_migration = {
owner = ROOT
from = scope:expedition_initiator.province_definition
to = scope:expedition_initiator.var:chinese_treasure_fleet_location.province_definition
type = pop_type:burghers
amount = { 0.001 0.005 }
months = 12
}
}
else_if = {
limit = { exists = scope:expedition_initiator }
random_pop = {
limit = { pop_type = pop_type:burghers }
add_pop_size = {
value = 0.3
}
}
}
}
after = {
visitation_event_pulse = yes
}
}