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flavor_chi.99 明代艺术大师登场

时间范围:1490.1.1 - 1530.1.1 (每月 3% 概率)

触发条件

  • 国家不是元朝中国 (is_yuan_china = no)
  • 首都是大都 (capital ?= location:dadu)

关键效果

  • 选项 A (flavor_chi.99.a)
    • 增加少量正统性 (add_legitimacy = legitimacy_mild_bonus)
    • 为目标人物添加持续至游戏结束的修正“明代艺术大师” (modifier = chi_artistic_master_of_the_ming_dynasty)
    • 花费少量金钱 (change_gold_effect = { scale = -1 })
    • 吴文化获得少量文化影响力与文化传统加成 (add_cultural_influence = cultural_influence_mild_bonus, add_cultural_tradition = cultural_tradition_mild_bonus)
    • 目标人物加入我国 (move_country = root)
  • 选项 B (flavor_chi.99.b)
    • 吴文化受到少量文化影响力与文化传统惩罚 (add_cultural_influence = cultural_influence_mild_penalty, add_cultural_tradition = cultural_tradition_mild_penalty)
    • (隐藏效果)处决目标人物 (kill_character_silently = scope:target_character)

背景介绍: 此事件模拟了明朝中期,一位来自吴地(今苏州一带)、才华横溢的画家可能被朝廷发现并征召的场景。明朝定都北京(大都)后,朝廷常从江南文化昌盛之地吸纳艺术人才,以丰富宫廷文化,彰显盛世气象。事件反映了中央政权对地方文化精英的拉拢与控制,以及这种互动对地方文化地位和国家文化正统性的影响。

完整事件代码

flavor_chi.99 = {
	type = country_event
	title = flavor_chi.99.title
	desc = flavor_chi.99.desc
	historical_info = flavor_chi.99.historical_info

	fire_only_once = yes
	dynamic_historical_event = {
		tag = CHI
		from = 1490.1.1
		to = 1530.1.1
		monthly_chance = 3
	}

	trigger = {
		is_yuan_china = no
		capital ?= location:dadu
	}

	illustration_tags = {
		10 = happy
		10 = exterior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }

		create_character = {
			first_name = name_yin21
			last_name = name_tang
			adm = { 25 100 }
			dip = { 25 100 }
			mil = { 25 100 }
			artist = artist_type:painter
			artist_skill = { 0.25 0.9 }
			birth_date = 1470.3.6
			birth_location = location:wuxian
			culture = culture:wu_culture
			religion = religion:sanjiao
			estate = estate_type:burghers_estate
			save_scope_as = target_character
			create_in_limbo = yes
		}

		ruler_or_regent ?= {
			save_scope_as = target_character2
		}
	}

	option = {
		name = flavor_chi.99.a

		add_legitimacy = legitimacy_mild_bonus

		scope:target_character = {
			add_character_modifier = {
				modifier = chi_artistic_master_of_the_ming_dynasty
				years = -1
			}
		}

		change_gold_effect = { scale = -1 }

		culture:wu_culture ?= {
			add_cultural_influence = cultural_influence_mild_bonus
			add_cultural_tradition = cultural_tradition_mild_bonus
		}
		scope:target_character = { move_country = root }
	}

	option = {
		name = flavor_chi.99.b

		culture:wu_culture ?= {
			add_cultural_influence = cultural_influence_mild_penalty
			add_cultural_tradition = cultural_tradition_mild_penalty
		}
		hidden_effect = {
   			kill_character_silently = scope:target_character
  		}
	}
}