Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

flavor_chi.98 明代艺术大师

时间范围:1500.1.1 - 1530.1.1,每月 3% 概率触发

触发条件

  • 国家不是元朝中国(is_yuan_china = no
  • 首都是大都(capital ?= location:dadu

关键效果

  • 选项 A (flavor_chi.98.a)

    • 增加少量正统性(add_legitimacy = legitimacy_mild_bonus
    • 为目标角色添加持续至游戏结束的修正“明代艺术大师”(modifier = chi_artistic_master_of_the_ming_dynasty
    • 花费少量金钱(change_gold_effect = { scale = -1 }
    • 若吴文化存在,则为其增加少量文化影响和文化传统(add_cultural_influence = cultural_tradition_mild_bonus
    • 将目标角色移动至本国(move_country = root
  • 选项 B (flavor_chi.98.b)

    • 若吴文化存在,则为其减少少量文化影响和文化传统(add_cultural_influence = cultural_influence_mild_penalty
    • (隐藏效果)静默杀死目标角色(kill_character_silently = scope:target_character

背景介绍: 此事件模拟了明朝中期,一位来自吴地(今苏州一带)、才华横溢的画家可能被朝廷发现并招揽的历史情境。事件围绕一位在1470年出生于吴县、精通绘画的艺术家展开,玩家需要决定是耗费资源将其招致麾下以提升文化影响力,还是选择忽视,任由其才华被埋没。

完整事件代码

flavor_chi.98 = {
	type = country_event
	title = flavor_chi.98.title
	desc = flavor_chi.98.desc
	historical_info = flavor_chi.98.historical_info

	fire_only_once = yes
	dynamic_historical_event = {
		tag = CHI
		from = 1500.1.1
		to = 1530.1.1
		monthly_chance = 3
	}

	trigger = {
		is_yuan_china = no
		capital ?= location:dadu
	}

	illustration_tags = {
		10 = happy
		10 = exterior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }

		create_character = {
			first_name = name_zheng1.name_ming
			last_name = name_wen
			adm = { 25 100 }
			dip = { 25 100 }
			mil = { 25 100 }
			artist = artist_type:painter
			artist_skill = { 0.25 0.9 }
			birth_date = 1470.11.28
			birth_location = location:wuxian
			culture = culture:wu_culture
			religion = religion:sanjiao
			estate = estate_type:burghers_estate
			save_scope_as = target_character
			create_in_limbo = yes
		}

		ruler_or_regent ?= {
			save_scope_as = target_character2
		}
	}

	option = {
		name = flavor_chi.98.a

		add_legitimacy = legitimacy_mild_bonus

		scope:target_character = {
			add_character_modifier = {
				modifier = chi_artistic_master_of_the_ming_dynasty
				years = -1
			}
		}

		change_gold_effect = { scale = -1 }

		culture:wu_culture ?= {
			add_cultural_influence = cultural_influence_mild_bonus
			add_cultural_tradition = cultural_tradition_mild_bonus
		}
		scope:target_character = { move_country = root }
	}

	option = {
		name = flavor_chi.98.b

		culture:wu_culture ?= {
			add_cultural_influence = cultural_influence_mild_penalty
			add_cultural_tradition = cultural_tradition_mild_penalty
		}
		hidden_effect = {
   			kill_character_silently = scope:target_character
  		}
	}
}