flavor_chi.98 明代艺术大师
时间范围:1500.1.1 - 1530.1.1,每月 3% 概率触发
触发条件:
- 国家不是元朝中国(
is_yuan_china = no) - 首都是大都(
capital ?= location:dadu)
关键效果:
-
选项 A (flavor_chi.98.a):
- 增加少量正统性(
add_legitimacy = legitimacy_mild_bonus) - 为目标角色添加持续至游戏结束的修正“明代艺术大师”(
modifier = chi_artistic_master_of_the_ming_dynasty) - 花费少量金钱(
change_gold_effect = { scale = -1 }) - 若吴文化存在,则为其增加少量文化影响和文化传统(
add_cultural_influence = cultural_tradition_mild_bonus) - 将目标角色移动至本国(
move_country = root)
- 增加少量正统性(
-
选项 B (flavor_chi.98.b):
- 若吴文化存在,则为其减少少量文化影响和文化传统(
add_cultural_influence = cultural_influence_mild_penalty) - (隐藏效果)静默杀死目标角色(
kill_character_silently = scope:target_character)
- 若吴文化存在,则为其减少少量文化影响和文化传统(
背景介绍: 此事件模拟了明朝中期,一位来自吴地(今苏州一带)、才华横溢的画家可能被朝廷发现并招揽的历史情境。事件围绕一位在1470年出生于吴县、精通绘画的艺术家展开,玩家需要决定是耗费资源将其招致麾下以提升文化影响力,还是选择忽视,任由其才华被埋没。
完整事件代码:
flavor_chi.98 = {
type = country_event
title = flavor_chi.98.title
desc = flavor_chi.98.desc
historical_info = flavor_chi.98.historical_info
fire_only_once = yes
dynamic_historical_event = {
tag = CHI
from = 1500.1.1
to = 1530.1.1
monthly_chance = 3
}
trigger = {
is_yuan_china = no
capital ?= location:dadu
}
illustration_tags = {
10 = happy
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
create_character = {
first_name = name_zheng1.name_ming
last_name = name_wen
adm = { 25 100 }
dip = { 25 100 }
mil = { 25 100 }
artist = artist_type:painter
artist_skill = { 0.25 0.9 }
birth_date = 1470.11.28
birth_location = location:wuxian
culture = culture:wu_culture
religion = religion:sanjiao
estate = estate_type:burghers_estate
save_scope_as = target_character
create_in_limbo = yes
}
ruler_or_regent ?= {
save_scope_as = target_character2
}
}
option = {
name = flavor_chi.98.a
add_legitimacy = legitimacy_mild_bonus
scope:target_character = {
add_character_modifier = {
modifier = chi_artistic_master_of_the_ming_dynasty
years = -1
}
}
change_gold_effect = { scale = -1 }
culture:wu_culture ?= {
add_cultural_influence = cultural_influence_mild_bonus
add_cultural_tradition = cultural_tradition_mild_bonus
}
scope:target_character = { move_country = root }
}
option = {
name = flavor_chi.98.b
culture:wu_culture ?= {
add_cultural_influence = cultural_influence_mild_penalty
add_cultural_tradition = cultural_tradition_mild_penalty
}
hidden_effect = {
kill_character_silently = scope:target_character
}
}
}