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flavor_chi.100 明代艺术大师登场

时间范围:1515.1.1 - 1545.1.1(每月 3% 概率)

触发条件

  • 国家不是“元朝中国”(is_yuan_china = no)。
  • 首都是大都(capital ?= location:dadu)。

关键效果

  • 选项 A (flavor_chi.100.a)
    • 获得正统性小幅增益add_legitimacy = legitimacy_mild_bonus)。
    • 为创建的角色“邱英”添加一个持续终身的修正 chi_artistic_master_of_the_ming_dynasty
    • 花费金钱change_gold_effect = { scale = -1 })。
    • 若存在吴文化,则其获得文化影响力小幅增益文化传统小幅增益
    • 将角色“邱英”移动至本国。
  • 选项 B (flavor_chi.100.b)
    • 若存在吴文化,则其获得文化影响力小幅惩罚文化传统小幅惩罚
    • (隐藏效果)默默处决角色“邱英”。

背景介绍: 此事件模拟了明朝中期,一位来自江南吴地、才华横溢的画家邱英可能被朝廷发现并征召的历史情境。明朝在迁都北京(大都)后,朝廷有意识地吸纳各地文化精英以巩固统治、丰富宫廷艺术。事件反映了中央政权对地方文化人才的拉拢与控制,以及在此过程中可能伴随的财政支出与文化政策权衡。

完整事件代码

flavor_chi.100 = {
	type = country_event
	title = flavor_chi.100.title
	desc = flavor_chi.100.desc
	historical_info = flavor_chi.100.historical_info

	fire_only_once = yes
	dynamic_historical_event = {
		tag = CHI
		from = 1515.1.1
		to = 1545.1.1
		monthly_chance = 3
	}

	trigger = {
		is_yuan_china = no
		capital ?= location:dadu
	}

	illustration_tags = {
		10 = happy
		10 = exterior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }

		create_character = {
			first_name = name_ying
			last_name = name_qiu2
			adm = { 25 100 }
			dip = { 25 100 }
			mil = { 25 100 }
			artist = artist_type:painter
			artist_skill = { 0.25 0.9 }
			birth_date = 1494.3.6
			birth_location = location:wuxian
			culture = culture:wu_culture
			religion = religion:sanjiao
			estate = estate_type:peasants_estate
			save_scope_as = target_character
			create_in_limbo = yes
		}

		ruler_or_regent ?= {
			save_scope_as = target_character2
		}
	}

	option = {
		name = flavor_chi.100.a

		add_legitimacy = legitimacy_mild_bonus

		scope:target_character = {
			add_character_modifier = {
				modifier = chi_artistic_master_of_the_ming_dynasty
				years = -1
			}
		}

		change_gold_effect = { scale = -1 }

		culture:wu_culture ?= {
			add_cultural_influence = cultural_influence_mild_bonus
			add_cultural_tradition = cultural_tradition_mild_bonus
		}
		scope:target_character = { move_country = root }
	}

	option = {
		name = flavor_chi.100.b

		culture:wu_culture ?= {
			add_cultural_influence = cultural_influence_mild_penalty
			add_cultural_tradition = cultural_tradition_mild_penalty
		}
		hidden_effect = {
   			kill_character_silently = scope:target_character
  		}
	}
}