flavor_chi.100 明代艺术大师登场
时间范围:1515.1.1 - 1545.1.1(每月 3% 概率)
触发条件:
- 国家不是“元朝中国”(
is_yuan_china = no)。 - 首都是大都(
capital ?= location:dadu)。
关键效果:
- 选项 A (flavor_chi.100.a):
- 获得正统性小幅增益(
add_legitimacy = legitimacy_mild_bonus)。 - 为创建的角色“邱英”添加一个持续终身的修正
chi_artistic_master_of_the_ming_dynasty。 - 花费金钱(
change_gold_effect = { scale = -1 })。 - 若存在吴文化,则其获得文化影响力小幅增益和文化传统小幅增益。
- 将角色“邱英”移动至本国。
- 获得正统性小幅增益(
- 选项 B (flavor_chi.100.b):
- 若存在吴文化,则其获得文化影响力小幅惩罚和文化传统小幅惩罚。
- (隐藏效果)默默处决角色“邱英”。
背景介绍: 此事件模拟了明朝中期,一位来自江南吴地、才华横溢的画家邱英可能被朝廷发现并征召的历史情境。明朝在迁都北京(大都)后,朝廷有意识地吸纳各地文化精英以巩固统治、丰富宫廷艺术。事件反映了中央政权对地方文化人才的拉拢与控制,以及在此过程中可能伴随的财政支出与文化政策权衡。
完整事件代码:
flavor_chi.100 = {
type = country_event
title = flavor_chi.100.title
desc = flavor_chi.100.desc
historical_info = flavor_chi.100.historical_info
fire_only_once = yes
dynamic_historical_event = {
tag = CHI
from = 1515.1.1
to = 1545.1.1
monthly_chance = 3
}
trigger = {
is_yuan_china = no
capital ?= location:dadu
}
illustration_tags = {
10 = happy
10 = exterior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
create_character = {
first_name = name_ying
last_name = name_qiu2
adm = { 25 100 }
dip = { 25 100 }
mil = { 25 100 }
artist = artist_type:painter
artist_skill = { 0.25 0.9 }
birth_date = 1494.3.6
birth_location = location:wuxian
culture = culture:wu_culture
religion = religion:sanjiao
estate = estate_type:peasants_estate
save_scope_as = target_character
create_in_limbo = yes
}
ruler_or_regent ?= {
save_scope_as = target_character2
}
}
option = {
name = flavor_chi.100.a
add_legitimacy = legitimacy_mild_bonus
scope:target_character = {
add_character_modifier = {
modifier = chi_artistic_master_of_the_ming_dynasty
years = -1
}
}
change_gold_effect = { scale = -1 }
culture:wu_culture ?= {
add_cultural_influence = cultural_influence_mild_bonus
add_cultural_tradition = cultural_tradition_mild_bonus
}
scope:target_character = { move_country = root }
}
option = {
name = flavor_chi.100.b
culture:wu_culture ?= {
add_cultural_influence = cultural_influence_mild_penalty
add_cultural_tradition = cultural_tradition_mild_penalty
}
hidden_effect = {
kill_character_silently = scope:target_character
}
}
}