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flavor_chi.101 清初艺术大师

时间范围

1660.1.1 - 1690.1.1,每月 3% 概率触发。

触发条件

  • 国家是 大清中国 (is_qing_china = yes)。

关键效果

选项 A (flavor_chi.101.a):

  • 为事件创建的人物 恽寿平 添加持续终身的修正 chi_artistic_master_of_the_qing_dynasty
  • 如果国家拥有主流文化,则获得 文化影响力轻微加成文化传统轻微加成
  • 将人物 恽寿平 移动至本国。
  • 社会价值观 精神主义 vs 人文主义 大幅向左移动(偏向人文主义)。

选项 B (flavor_chi.101.b):

  • (隐藏效果)处决 人物 恽寿平
  • 社会价值观 精神主义 vs 人文主义 大幅向右移动(偏向精神主义)。
  • 社会价值观 外向 vs 内向 大幅向左移动(偏向外向)。

背景介绍

此事件模拟了清初(康熙年间)著名画家恽寿平(恽南田)的登场。恽寿平出生于江苏宜兴,是“清初六家”之一,以其没骨花卉画闻名。事件反映了清朝初期在巩固统治的同时,文化艺术领域的发展与朝廷对人才的态度选择。选项A代表接纳并推崇这位艺术大师,推动人文艺术发展;选项B则代表以更为保守或务实的立场处理,可能反映了对非正统文化影响的压制或对实用主义的侧重。

完整事件代码

flavor_chi.101 = {
	type = country_event
	title = flavor_chi.101.title
	desc = flavor_chi.101.desc
	historical_info = flavor_chi.101.historical_info

	fire_only_once = yes
	dynamic_historical_event = {
		tag = CHI
		from = 1660.1.1
		to = 1690.1.1
		monthly_chance = 3
	}

	trigger = {
		is_qing_china = yes
	}

	illustration_tags = {
		10 = happy
		10 = interior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }

		create_character = {
			first_name = name_shou.name_ping
			last_name = name_yun4
			adm = { 25 100 }
			dip = { 25 100 }
			mil = { 25 100 }
			artist = artist_type:painter
			artist_skill = { 0.25 0.9 }
			birth_date = 1633.5.11
			birth_location = location:yixing
			culture = culture:wu_culture
			religion = religion:sanjiao
			estate = estate_type:peasants_estate
			save_scope_as = target_character
			create_in_limbo = yes
		}

		ruler_or_regent ?= {
			save_scope_as = target_character2
		}
	}

	option = {
		name = flavor_chi.101.a

		scope:target_character = {
			add_character_modifier = {
				modifier = chi_artistic_master_of_the_qing_dynasty
				years = -1
			}
		}

		culture ?= {
			add_cultural_influence = cultural_influence_mild_bonus
			add_cultural_tradition = cultural_tradition_mild_bonus
		}
		scope:target_character = { move_country = root }

		change_societal_value = { type = spiritualist_vs_humanist value = societal_value_huge_move_to_left }
	}

	option = {
		name = flavor_chi.101.b

		hidden_effect = {
   			kill_character_silently = scope:target_character
  		}
		change_societal_value = { type = spiritualist_vs_humanist value = societal_value_huge_move_to_right }
		change_societal_value = { type = outward_vs_inward value = societal_value_huge_move_to_left }
	}
}