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flavor_chi.96 元代艺术大师

时间范围:1337.1.1 - 1380.1.1(每月 3% 概率触发)

触发条件

  • 国家是元朝中国 (is_yuan_china = yes)

关键效果

  • 选项 A (历史选项)
    • 文化?:增加轻微惩罚的文化影响与文化传统。
    • 增加轻微声望奖励。
    • 为创建的角色 target_character 添加持续终身的修正 chi_artistic_master_of_the_yuan_dynasty,并将其移入本国。
    • 调整 chi_adjust_pre_rtr_modifiers 值为 0.1。
    • 使社会价值观 sinicized_vs_unsinicized 轻微向左移动(汉化方向)。
  • 选项 B
    • 文化?:增加轻微奖励的文化影响与文化传统。
    • 静默杀死创建的角色 target_character
    • 调整 chi_adjust_pre_rtr_modifiers 值为 -0.05。
    • 使社会价值观 sinicized_vs_unsinicized 轻微向右移动(非汉化方向)。

背景介绍: 此事件模拟了元朝统治时期,一位来自江南吴地、精通绘画的艺术家(王蒙)的出现。元朝作为由蒙古族建立的王朝,其统治阶层与中原汉族文化之间存在持续的互动与张力。这位艺术大师的登场及其可能的命运,反映了当时文化政策、社会价值观(汉化与非汉化)的抉择,以及精英阶层(市民阶层)在其中的角色。

完整事件代码

flavor_chi.96 = {
	type = country_event
	title = flavor_chi.96.title
	desc = flavor_chi.96.desc
	historical_info = flavor_chi.96.historical_info

	fire_only_once = yes
	dynamic_historical_event = {
		tag = CHI
		from = 1337.1.1
		to = 1380.1.1
		monthly_chance = 3
	}

	trigger = {
		is_yuan_china = yes
	}

	illustration_tags = {
		10 = happy
		10 = interior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }

		create_character = {
			first_name = name_meng2
			last_name = name_wang
			adm = { 25 100 }
			dip = { 25 100 }
			mil = { 25 100 }
			artist = artist_type:painter
			artist_skill = { 0.25 0.9 }
			birth_date = 1301.3.7
			birth_location = location:wuxing
			culture = culture:wu_culture
			religion = religion:sanjiao
			estate = estate_type:burghers_estate
			save_scope_as = target_character
			create_in_limbo = yes
		}

		ruler_or_regent ?= {
			save_scope_as = target_character2
		}
	}

	option = {
		name = flavor_chi.96.a

		historical_option = yes

		culture ?= {
			add_cultural_influence = cultural_influence_mild_penalty
			add_cultural_tradition = cultural_tradition_mild_penalty
		}

		add_prestige = prestige_mild_bonus

		scope:target_character = {
			add_character_modifier = {
				modifier = chi_artistic_master_of_the_yuan_dynasty
				years = -1
			}
		}
		scope:target_character = { move_country = root }
		chi_adjust_pre_rtr_modifiers = { value = 0.1 }
		change_societal_value = {
			type = sinicized_vs_unsinicized
			value = societal_value_minor_move_to_left
		}
	}

	option = {
		name = flavor_chi.96.b

		culture ?= {
			add_cultural_influence = cultural_influence_mild_bonus
			add_cultural_tradition = cultural_tradition_mild_bonus
		}
		hidden_effect = {
   			kill_character_silently = scope:target_character
  		}
		chi_adjust_pre_rtr_modifiers = { value = -0.05 }
		change_societal_value = {
			type = sinicized_vs_unsinicized
			value = societal_value_minor_move_to_right
		}
	}
}