flavor_chi.95 元代艺术大师
时间范围:1337.1.1 - 1370.1.1(每月 3% 概率)
触发条件:
- 国家是元朝中国 (
is_yuan_china = yes)
关键效果:
- 选项 A (历史选项):
- 文化:增加轻微惩罚的文化影响力与文化传统。
- 国家威望:获得轻微增益。
- 人物操作:为创建的人物
name_zan name_ni添加持续终身的修正chi_artistic_master_of_the_yuan_dynasty,并将其移入本国。 - 国家修正:
chi_adjust_pre_rtr_modifiers增加 0.1。 - 社会价值:
sinicized_vs_unsinicized向左(汉化方向)轻微移动。
- 选项 B:
- 文化:增加轻微增益的文化影响力与文化传统。
- 人物操作:放逐创建的人物
name_zan name_ni。 - 国家修正:
chi_adjust_pre_rtr_modifiers减少 0.05。 - 社会价值:
sinicized_vs_unsinicized向右(非汉化方向)轻微移动。
背景介绍:
此事件模拟了元朝时期一位杰出艺术家的出现及其对帝国文化的影响。元朝由蒙古人建立,其统治下的中国社会面临着文化融合与冲突。事件中的人物 name_zan name_ni 是一位来自无锡的吴文化画家,信奉三教,代表了当时市民阶层(burghers_estate)中的艺术精英。玩家的选择将影响国家在文化政策、社会汉化进程以及对待艺术人才方面的走向。
完整事件代码:
flavor_chi.95 = {
type = country_event
title = flavor_chi.95.title
desc = flavor_chi.95.desc
historical_info = flavor_chi.95.historical_info
fire_only_once = yes
dynamic_historical_event = {
tag = CHI
from = 1337.1.1
to = 1370.1.1
monthly_chance = 3
}
trigger = {
is_yuan_china = yes
}
illustration_tags = {
10 = happy
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
create_character = {
first_name = name_zan
last_name = name_ni
adm = { 25 100 }
dip = { 25 100 }
mil = { 25 100 }
artist = artist_type:painter
artist_skill = { 0.25 0.9 }
birth_date = 1301.3.7
birth_location = location:wuxi
culture = culture:wu_culture
religion = religion:sanjiao
estate = estate_type:burghers_estate
save_scope_as = target_character
create_in_limbo = yes
}
ruler_or_regent ?= {
save_scope_as = target_character2
}
}
option = {
name = flavor_chi.95.a
historical_option = yes
culture ?= {
add_cultural_influence = cultural_influence_mild_penalty
add_cultural_tradition = cultural_tradition_mild_penalty
}
add_prestige = prestige_mild_bonus
scope:target_character = {
add_character_modifier = {
modifier = chi_artistic_master_of_the_yuan_dynasty
years = -1
}
}
scope:target_character = { move_country = root }
chi_adjust_pre_rtr_modifiers = { value = 0.1 }
change_societal_value = {
type = sinicized_vs_unsinicized
value = societal_value_minor_move_to_left
}
}
option = {
name = flavor_chi.95.b
culture ?= {
add_cultural_influence = cultural_influence_mild_bonus
add_cultural_tradition = cultural_tradition_mild_bonus
}
scope:target_character = { banish_character = yes }
chi_adjust_pre_rtr_modifiers = { value = -0.05 }
change_societal_value = {
type = sinicized_vs_unsinicized
value = societal_value_minor_move_to_right
}
}
}