Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

flavor_chi.95 元代艺术大师

时间范围:1337.1.1 - 1370.1.1(每月 3% 概率)

触发条件

  • 国家是元朝中国 (is_yuan_china = yes)

关键效果

  • 选项 A (历史选项)
    • 文化:增加轻微惩罚的文化影响力与文化传统。
    • 国家威望:获得轻微增益。
    • 人物操作:为创建的人物 name_zan name_ni 添加持续终身的修正 chi_artistic_master_of_the_yuan_dynasty,并将其移入本国。
    • 国家修正:chi_adjust_pre_rtr_modifiers 增加 0.1。
    • 社会价值:sinicized_vs_unsinicized 向左(汉化方向)轻微移动。
  • 选项 B
    • 文化:增加轻微增益的文化影响力与文化传统。
    • 人物操作:放逐创建的人物 name_zan name_ni
    • 国家修正:chi_adjust_pre_rtr_modifiers 减少 0.05。
    • 社会价值:sinicized_vs_unsinicized 向右(非汉化方向)轻微移动。

背景介绍: 此事件模拟了元朝时期一位杰出艺术家的出现及其对帝国文化的影响。元朝由蒙古人建立,其统治下的中国社会面临着文化融合与冲突。事件中的人物 name_zan name_ni 是一位来自无锡的吴文化画家,信奉三教,代表了当时市民阶层(burghers_estate)中的艺术精英。玩家的选择将影响国家在文化政策、社会汉化进程以及对待艺术人才方面的走向。

完整事件代码

flavor_chi.95 = {
	type = country_event
	title = flavor_chi.95.title
	desc = flavor_chi.95.desc
	historical_info = flavor_chi.95.historical_info

	fire_only_once = yes
	dynamic_historical_event = {
		tag = CHI
		from = 1337.1.1
		to = 1370.1.1
		monthly_chance = 3
	}

	trigger = {
		is_yuan_china = yes
	}

	illustration_tags = {
		10 = happy
		10 = interior
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }

		create_character = {
			first_name = name_zan
			last_name = name_ni
			adm = { 25 100 }
			dip = { 25 100 }
			mil = { 25 100 }
			artist = artist_type:painter
			artist_skill = { 0.25 0.9 }
			birth_date = 1301.3.7
			birth_location = location:wuxi
			culture = culture:wu_culture
			religion = religion:sanjiao
			estate = estate_type:burghers_estate
			save_scope_as = target_character
			create_in_limbo = yes
		}

		ruler_or_regent ?= {
			save_scope_as = target_character2
		}
	}

	option = {
		name = flavor_chi.95.a

		historical_option = yes

		culture ?= {
			add_cultural_influence = cultural_influence_mild_penalty
			add_cultural_tradition = cultural_tradition_mild_penalty
		}

		add_prestige = prestige_mild_bonus

		scope:target_character = {
			add_character_modifier = {
				modifier = chi_artistic_master_of_the_yuan_dynasty
				years = -1
			}
		}
		scope:target_character = { move_country = root }
		chi_adjust_pre_rtr_modifiers = { value = 0.1 }
		change_societal_value = {
			type = sinicized_vs_unsinicized
			value = societal_value_minor_move_to_left
		}
	}

	option = {
		name = flavor_chi.95.b

		culture ?= {
			add_cultural_influence = cultural_influence_mild_bonus
			add_cultural_tradition = cultural_tradition_mild_bonus
		}
		scope:target_character = { banish_character = yes }
		chi_adjust_pre_rtr_modifiers = { value = -0.05 }
		change_societal_value = {
			type = sinicized_vs_unsinicized
			value = societal_value_minor_move_to_right
		}
	}
}