Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

[flavor_chi.86] 三司制度下的抉择

时间范围
无特定起止日期(动态事件)

触发概率
无指定月度概率(由游戏逻辑控制触发)

触发条件

  • 国家标签为 CHI
  • 已实施政府改革:three_departments_system(三司制度)

关键效果

  • 选项 Aflavor_chi.86.a

    • 增加 stability_weak_penalty(轻度稳定度惩罚)
  • 选项 Bflavor_chi.86.b

    • 增加年度黄金收入 0.25
    • 增加 stability_severe_penalty(严重稳定度惩罚)

背景介绍
该事件反映了明朝(或代表中国的政权)在实行“三司制度”这一特定政府改革后,可能面临的内部治理挑战。三司制度通常指地方行政、军事与司法权力的分设与制衡,此事件可能模拟了在该制度下,中央与地方、不同官僚系统之间产生的矛盾或效率问题,迫使统治者在维持稳定与增加财政收入之间做出艰难抉择。

完整事件代码

flavor_chi.86 = {
	type = country_event
	title = flavor_chi.86.title
	desc = flavor_chi.86.desc

	trigger = {
		tag = CHI
		has_reform = government_reform:three_departments_system
	}

	illustration_tags = {
		10 = interior
		10 = angry
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
	}

	option = {
		name = flavor_chi.86.a

		add_stability = stability_weak_penalty
	}

	option = {
		name = flavor_chi.86.b

		add_yearly_gold = 0.25
		add_stability = stability_severe_penalty
	}
}