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flavor_bra_dynasty.5 支持维特尔斯巴赫家族

时间范围:无明确起止日期(from/to未定义),事件在满足触发条件后,由游戏引擎动态判定触发时机。

触发条件

  • 国家必须处于 bra_has_dynastic_chaos_active_trigger 所定义的“王朝混乱”状态。
  • 国家至少拥有一个 location_rank:rural_settlement(乡村定居点)等级的地点。
  • 该地点内至少存在一个 pop_type:peasants(农民)类型的人口。

关键效果

  • 选项 A (flavor_bra_dynasty.5.a)

    • 增加1点 bra_investment_score(布拉干萨投资分数)。
    • 减少相当于3倍规模的金币。
    • 增加 legitimacy_weak_bonus(少量正统性)。
    • 在随机选定的目标地点:
      • 降低 control_mild_penalty(少量控制力)。
      • 该地点内所有属于玩家的农民人口获得 pop_satisfaction_mild_bonus(少量满意度提升)。
  • 选项 B (flavor_bra_dynasty.5.b)

    • 减少1点 bra_investment_score(布拉干萨投资分数)。
    • 在随机选定的目标地点:
      • 该地点内所有属于玩家的农民人口:
        • 承受 pop_satisfaction_severe_penalty(严重满意度惩罚)。
        • 改变其效忠对象,转向由本事件生成或关联的 bra_peasants_revolt(农民叛乱)叛军。

背景介绍: 在葡萄牙布拉干萨王朝时期,王位继承危机或内部权力斗争可能导致“王朝混乱”。这种中央权威的动摇,常常使得地方上的农民阶层感到不安或遭受压迫。本事件模拟了在此动荡时期,乡村地区的农民可能因不满而酝酿叛乱。统治者面临选择:是花费资源安抚农民、维持稳定并支持维特尔斯巴赫家族(或相关势力),还是忽视他们的诉求,从而可能加剧叛乱风险并损害自身的政治资本。

完整事件代码

flavor_bra_dynasty.5 = {
	hide_portraits = yes
	type = country_event
	title = flavor_bra_dynasty.5.title
	illustration_tags = {
		10 = exterior
		10 = armed
	}
	desc = flavor_bra_dynasty.5.desc
	#Support the Wittelsbacher
	trigger = {
		bra_has_dynastic_chaos_active_trigger = yes
		any_owned_location = {
			location_rank = location_rank:rural_settlement
			any_pop = {
				pop_type = pop_type:peasants
			}
		}
	}
	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:peasants_estate background = estate_type:peasants_estate }
		if = {
			limit = {
				NOT = { any_rebel = { rebel_name_key = bra_peasants_revolt } }
			}
			create_rebel = {
				name = bra_peasants_revolt
				category = estate
				estate = peasants_estate
				save_scope_as = target_rebel
			}
		}
		else = {
			random_rebel = {
				limit = { rebel_name_key = bra_peasants_revolt }
				save_scope_as = target_rebel
			}
		}
		random_owned_location = {
			limit = {
				location_rank = location_rank:rural_settlement
				any_pop = {
					pop_type = pop_type:peasants
				}
			}
			save_scope_as = target_location
		}
	}
	option = {
		name = flavor_bra_dynasty.5.a
		bra_change_investment_score = { math = add value = 1 }
		change_gold_effect = { scale = -3 }
		add_legitimacy = legitimacy_weak_bonus
		scope:target_location = {
			change_control = control_mild_penalty
			every_pop = {
				limit = {
					owner = root
					pop_type = pop_type:peasants
				}
				add_pop_satisfaction = pop_satisfaction_mild_bonus
			}
		}
	}
	#That is not our issue
	option = {
		name = flavor_bra_dynasty.5.b
		bra_change_investment_score = { math = subtract value = 1 }
		scope:target_location = {
			every_pop = {
				limit = {
					owner = root
					pop_type = pop_type:peasants
				}
				add_pop_satisfaction = pop_satisfaction_severe_penalty
				change_pop_allegiance = scope:target_rebel
			}
		}
	}
}