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flavor_bra_dynasty.4 王朝混乱中的强盗贵族

时间范围:无明确 fromto 日期限制,事件在满足触发条件时,由游戏动态触发。

触发条件

  • 国家当前正处于王朝混乱状态(bra_has_dynastic_chaos_active_trigger = yes)。
  • 至少拥有一块满足以下条件的领地:
    • 当地控制度低于 50%(local_control < 0.5)。
    • 该领地与首都相连(is_connected_to = root.capital)。

关键效果

  • 选项 A:打击强盗贵族

    • 历史选项:否
    • 王朝投资评分增加 1 点(bra_change_investment_score = { math = add value = 1 })。
    • 贵族阶层满意度获得小幅惩罚(add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_mild_penalty })。
    • 国库金钱减少(change_gold_effect = { scale = -2 })。
    • 在触发事件时随机选定的一块低控制度省份,其所有地块的控制度获得显著提升(change_control = control_severe_bonus)。
  • 选项 B:这不是我们的问题

    • 历史选项:否
    • 王朝投资评分减少 1 点(bra_change_investment_score = { math = subtract value = 1 })。
    • 贵族阶层满意度获得微弱增益(add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_weak_bonus })。
    • 市民阶层满意度获得小幅惩罚(add_estate_satisfaction = { type = estate_type:burghers_estate value = estate_satisfaction_mild_penalty })。
    • 农民阶层满意度获得小幅惩罚(add_estate_satisfaction = { type = estate_type:peasants_estate value = estate_satisfaction_mild_penalty })。

背景介绍: 在王朝陷入混乱、中央权威衰落的时期,地方上的强大贵族(即“强盗贵族”)往往会趁机扩大自己的势力,在其领地内无视法律、横征暴敛,导致王室对当地的控制力急剧下降。这一事件反映了中央政府面临的选择:是耗费资源出兵镇压以恢复秩序,还是暂时放任自流,但这可能会损害其他社会阶层的利益并进一步削弱王权。

完整事件代码

flavor_bra_dynasty.4 = {
	type = country_event
	title = flavor_bra_dynasty.4.title
	illustration_tags = {
		10 = exterior
		10 = armed
	}
	desc = flavor_bra_dynasty.4.desc
	trigger = {
		bra_has_dynastic_chaos_active_trigger = yes
		any_owned_location = {
			local_control < 0.5
			is_connected_to = root.capital
		}
	}
	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:burghers_estate }
		random_owned_location = {
			limit = {
				local_control < 0.5
				is_connected_to = root.capital
			}
			save_scope_as = target_location
		}
	}
	#Combat the robber barons
	option = {
		name = flavor_bra_dynasty.4.a
		bra_change_investment_score = { math = add value = 1 }
		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_mild_penalty }
		change_gold_effect = { scale = -2 }
		scope:target_location.province = {
			every_location_in_province = {
				change_control = control_severe_bonus
			}
		}
	}
	#That is not our issue
	option = {
		name = flavor_bra_dynasty.4.b
		bra_change_investment_score = { math = subtract value = 1 }
		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_weak_bonus }
		add_estate_satisfaction = { type = estate_type:burghers_estate value = estate_satisfaction_mild_penalty }
		add_estate_satisfaction = { type = estate_type:peasants_estate value = estate_satisfaction_mild_penalty }
	}
}