flavor_bng.5 阿迪纳清真寺(潘杜阿)
时间范围:1370.1.1 - 1440.1.1,每月 5% 概率触发
触发条件:
- 国家宗教属于穆斯林宗教组。
- 已拥有“大教堂”科技。
- 拥有潘杜阿地区。
- 不是附庸国。
- 拥有统治者。
关键效果:
- 选项 A (历史选项):
- 在潘杜阿地区:
- 如果该地区没有大教堂,则花费减半(-50%)建造一座大教堂,并将一名信仰国教的市民阶层人口转变为教士阶层人口。
- 如果该地区已有大教堂,则获得温和的发展度加成和显著的经济繁荣度加成。
- 教士阶层满意度获得极大提升。
- 宗教影响力增加 20.00。
- 花费 3 倍月收入的金币。
- 在潘杜阿地区:
- 选项 B:
- 教士阶层满意度受到极大惩罚。
- 政府点数受到轻微惩罚。
背景介绍: 阿迪纳清真寺位于孟加拉苏丹国时期的潘杜阿,是当时印度次大陆上最大的清真寺,由苏丹西坎达尔·沙阿于14世纪末期下令建造。这座宏伟的建筑不仅是宗教活动的中心,也象征着孟加拉苏丹国伊斯兰统治的巩固与繁荣,体现了统治者对宗教事务的投入和对教士阶层的拉拢。
完整事件代码:
flavor_bng.5 = { #Adina Mosque Pandua
type = country_event
title = flavor_bng.5.title
desc = flavor_bng.5.desc
fire_only_once = yes
dynamic_historical_event = {
tag = BNG
from = 1370.1.1
to = 1440.1.1
monthly_chance = 5
}
historical_info = flavor_bng.5.historical_info
trigger = {
religion.group = religion_group:muslim
has_advance = cathedral_advance
owns = location:pandua
is_subject = no
has_ruler = yes
}
illustration_tags = {
10 = happy
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
location:pandua = { save_scope_as = target_location }
ruler = { save_scope_as = target_character }
}
option = {
name = flavor_bng.5.a
historical_option = yes
scope:target_location = {
if = {
limit = {
NOT = { has_building = building_type:cathedral }
}
construct_building = {
building_type = building_type:cathedral
cost_multiplier = 0.5
cost_multiplier_reason = "clergy_cheap_sponsorship"
}
random_pop = {
limit = {
pop_type = pop_type:burghers
religion = root.religion
}
change_pop_type = pop_type:clergy
}
}
else = {
change_development = development_mild_bonus
change_prosperity = prosperity_severe_bonus
}
}
add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_extreme_bonus }
add_religious_influence_if_valid = { VALUE = 20.00 }
change_gold_effect = { scale = -3 }
}
option = {
name = flavor_bng.5.b
add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_extreme_penalty }
add_government_power = government_power_mild_penalty
}
}