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flavor_bng.5 阿迪纳清真寺(潘杜阿)

时间范围:1370.1.1 - 1440.1.1,每月 5% 概率触发

触发条件

  • 国家宗教属于穆斯林宗教组。
  • 已拥有“大教堂”科技。
  • 拥有潘杜阿地区。
  • 不是附庸国。
  • 拥有统治者。

关键效果

  • 选项 A (历史选项)
    • 在潘杜阿地区:
      • 如果该地区没有大教堂,则花费减半(-50%)建造一座大教堂,并将一名信仰国教的市民阶层人口转变为教士阶层人口。
      • 如果该地区已有大教堂,则获得温和的发展度加成和显著的经济繁荣度加成。
    • 教士阶层满意度获得极大提升。
    • 宗教影响力增加 20.00。
    • 花费 3 倍月收入的金币。
  • 选项 B
    • 教士阶层满意度受到极大惩罚。
    • 政府点数受到轻微惩罚。

背景介绍: 阿迪纳清真寺位于孟加拉苏丹国时期的潘杜阿,是当时印度次大陆上最大的清真寺,由苏丹西坎达尔·沙阿于14世纪末期下令建造。这座宏伟的建筑不仅是宗教活动的中心,也象征着孟加拉苏丹国伊斯兰统治的巩固与繁荣,体现了统治者对宗教事务的投入和对教士阶层的拉拢。

完整事件代码

flavor_bng.5 = { #Adina Mosque Pandua
	type = country_event
	title = flavor_bng.5.title
	desc = flavor_bng.5.desc
	fire_only_once = yes

	dynamic_historical_event = {
		tag = BNG
		from = 1370.1.1
		to = 1440.1.1
		monthly_chance = 5
	}
	
	historical_info = flavor_bng.5.historical_info

	trigger = {
		religion.group = religion_group:muslim
		has_advance = cathedral_advance
		owns = location:pandua
		is_subject = no
		has_ruler = yes
	}

	illustration_tags = {
        10 = happy
        10 = interior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
		location:pandua = { save_scope_as = target_location }
		ruler = { save_scope_as = target_character }
	}

	option = {
		name = flavor_bng.5.a
		historical_option = yes

		scope:target_location = {
			if = {
				limit = {
					NOT = { has_building = building_type:cathedral }
				}
				construct_building = {
					building_type = building_type:cathedral
					cost_multiplier = 0.5
					cost_multiplier_reason = "clergy_cheap_sponsorship"
				}
				random_pop = {
					limit = {
						pop_type = pop_type:burghers
						religion = root.religion
					}
					change_pop_type = pop_type:clergy
				}
			}
			else = {
				change_development = development_mild_bonus
				change_prosperity = prosperity_severe_bonus
			}
		}

		add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_extreme_bonus }
		add_religious_influence_if_valid = { VALUE = 20.00 }

		change_gold_effect = { scale = -3 }

	}

	option = {
		name = flavor_bng.5.b

		add_estate_satisfaction = { type = estate_type:clergy_estate value = estate_satisfaction_extreme_penalty }
		add_government_power = government_power_mild_penalty

	}
}