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flavor_bav.1101 因戈尔施塔特要塞现代化

时间范围:1537.1.1 - 1580.1.1(每月 2% 概率触发)

触发条件

  • 国家拥有君主。
  • 国家拥有 ingolstadt 地区。
  • ingolstadt 地区需满足以下条件:
    • 整合等级为 core(核心)。
    • 拥有建筑 building_type:castle(城堡)。
    • 拥有建筑 building_type:bastion(棱堡)。
  • 国家已解锁科技 bastion_advance(棱堡技术)。

关键效果

  • 选项 A (历史选项)
    • ingolstadt 地区:
      • 摧毁 building_type:castle(城堡)。
      • 以 1.2 倍成本(原因为 military_expensive_sponsorship)建造 building_type:bastion(棱堡)。
    • 将创建的人物 reginar_solms_scope(赖因哈德·楚·索尔姆斯)移动至本国。
    • 社会价值观 offensive_vs_defensive(进攻 vs 防御)向右侧(防御方向)小幅移动。
  • 选项 B
    • 获得 prestige_mild_penalty(轻微声望惩罚)。

背景介绍: 16世纪中叶,随着火炮技术的发展,传统的中世纪城堡在防御上日益显得脆弱。巴伐利亚公国在因戈尔施塔特拥有一座核心城堡,并已掌握了更先进的棱堡建造技术。此时,一位来自黑森、精通军事工程的贵族——赖因哈德·楚·索尔姆斯——可供延揽。事件反映了巴伐利亚面临的选择:是投入巨资将关键据点的防御体系现代化,还是维持现状,但可能承受军事落后和声望受损的风险。

完整事件代码

flavor_bav.1101 = {
	type = country_event

	title = flavor_bav.1101.title
	desc = flavor_bav.1101.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = BAV
		from = 1537.1.1
		to = 1580.1.1
		monthly_chance = 2
	}

	illustration_tags = {
		10 = regular
		10 = exterior
	}

	trigger = {
		has_ruler = yes
		owns = location:ingolstadt
		location:ingolstadt = {
			integration_level = core
			has_building = building_type:castle
			NOT = { has_building = building_type:bastion }
		}
		has_advance = bastion_advance
	}

	immediate = {
		event_illustration_poptype_effect = { foreground = pop_type:soldiers background = pop_type:soldiers }

		create_character = { #https://de.wikipedia.org/wiki/Reinhard_zu_Solms
			first_name = name_reginar
			last_name = Solms
			birth_date = 1491.10.12
			adm = 65
			dip = 54
			mil = 81
			birth_location = location:giessen
			culture = culture:rhine_franconian
			religion = religion:catholic
			estate = estate_type:nobles_estate
			script = reginar_solms_script
			save_scope_as = reginar_solms_scope
			create_in_limbo = yes
		}
		ruler = {
			save_scope_as = target_ruler
		}
	}

	option = {
		name = flavor_bav.1101.a
		historical_option = yes

		location:ingolstadt = {
			destroy_building = "building(building_type:castle|owner)"
			construct_building = {
				building_type = building_type:bastion
				cost_multiplier = 1.2
				cost_multiplier_reason = "military_expensive_sponsorship"
			}
		}
		scope:reginar_solms_scope = { move_country = root }
		change_societal_value = { type = offensive_vs_defensive value = societal_value_minor_move_to_right }
	}
	option = {
		name = flavor_bav.1101.b
		add_prestige = prestige_mild_penalty
	}
}