flavor_ven.90 尼科洛·米纳托登场
时间范围:1650.1.1 - 1670.1.1,每月 1% 概率触发
触发条件:
- 威尼斯地区 (
location:venice) 拥有建筑building_type:opera_house(歌剧院)。
关键效果:
- 选项 A (历史选项):
- 花费金币:减少 3 倍规模的金币。
- 文化影响:获得
cultural_influence_weak_bonus(微弱增益)。 - 文化传统:获得
cultural_tradition_weak_bonus(微弱增益)。 - 人物操作:将创建的人物
target_character移动至本国。 - 阶层满意度:
estate_type:clergy_estate(神职人员阶层)满意度降低estate_satisfaction_mild_penalty(轻微惩罚)。
- 选项 B:
- 文化影响:获得
cultural_influence_weak_penalty(微弱惩罚)。 - 文化传统:获得
cultural_tradition_weak_penalty(微弱惩罚)。 - 阶层满意度:
estate_type:clergy_estate(神职人员阶层)满意度增加estate_satisfaction_mild_bonus(轻微增益)。 - 隐藏效果:静默杀死人物
target_character。
- 文化影响:获得
背景介绍: 尼科洛·米纳托(Nicolò Minato,1627-1698)是17世纪意大利著名的剧作家和诗人,长期服务于威尼斯和维也纳的宫廷。他创作了大量歌剧剧本,与作曲家如安东尼奥·切斯蒂和乔瓦尼·莱格伦齐合作,对巴洛克歌剧的发展产生了重要影响。此事件模拟了威尼斯共和国在拥有歌剧院后,吸引这位重要的文化人物前来服务,并展现了接纳他可能带来的文化繁荣与阶层关系变化。
完整事件代码:
flavor_ven.90 = { #Nicolò Minato
type = country_event
title = flavor_ven.90.title
desc = flavor_ven.90.desc
fire_only_once = yes
historical_info = flavor_ven.90.historical_info
dynamic_historical_event = {
tag = VEN
from = 1650.1.1
to = 1670.1.1
monthly_chance = 1
}
trigger = {
location:venice = {
has_building = building_type:opera_house
}
}
illustration_tags = {
10 = angry
10 = interior
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
create_character = {
first_name = name_nicholas
last_name = Minato
birth_date = 1627.1.1
culture = culture:lombard
birth_location = location:bergamo
save_scope_as = target_character
estate = estate_type:burghers_estate
artist = composer
artist_skill = 0.85
add_trait = trait:meticulous
}
}
option = {
name = flavor_ven.90.a
historical_option = yes
change_gold_effect = { scale = -3 }
culture = {
add_cultural_influence = cultural_influence_weak_bonus
add_cultural_tradition = cultural_tradition_weak_bonus
}
scope:target_character = {
move_country = root
}
add_estate_satisfaction = {
type = estate_type:clergy_estate
value = estate_satisfaction_mild_penalty
}
}
option = {
name = flavor_ven.90.b
culture = {
add_cultural_influence = cultural_influence_weak_penalty
add_cultural_tradition = cultural_tradition_weak_penalty
}
add_estate_satisfaction = {
type = estate_type:clergy_estate
value = estate_satisfaction_mild_bonus
}
hidden_effect = {
kill_character_silently = scope:target_character
}
}
}