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flavor_ven.90 尼科洛·米纳托登场

时间范围:1650.1.1 - 1670.1.1,每月 1% 概率触发

触发条件

  • 威尼斯地区 (location:venice) 拥有建筑 building_type:opera_house(歌剧院)。

关键效果

  • 选项 A (历史选项)
    • 花费金币:减少 3 倍规模的金币。
    • 文化影响:获得 cultural_influence_weak_bonus(微弱增益)。
    • 文化传统:获得 cultural_tradition_weak_bonus(微弱增益)。
    • 人物操作:将创建的人物 target_character 移动至本国。
    • 阶层满意度:estate_type:clergy_estate(神职人员阶层)满意度降低 estate_satisfaction_mild_penalty(轻微惩罚)。
  • 选项 B
    • 文化影响:获得 cultural_influence_weak_penalty(微弱惩罚)。
    • 文化传统:获得 cultural_tradition_weak_penalty(微弱惩罚)。
    • 阶层满意度:estate_type:clergy_estate(神职人员阶层)满意度增加 estate_satisfaction_mild_bonus(轻微增益)。
    • 隐藏效果:静默杀死人物 target_character

背景介绍: 尼科洛·米纳托(Nicolò Minato,1627-1698)是17世纪意大利著名的剧作家和诗人,长期服务于威尼斯和维也纳的宫廷。他创作了大量歌剧剧本,与作曲家如安东尼奥·切斯蒂和乔瓦尼·莱格伦齐合作,对巴洛克歌剧的发展产生了重要影响。此事件模拟了威尼斯共和国在拥有歌剧院后,吸引这位重要的文化人物前来服务,并展现了接纳他可能带来的文化繁荣与阶层关系变化。

完整事件代码

flavor_ven.90 = { #Nicolò Minato
	type = country_event
	title = flavor_ven.90.title
	desc = flavor_ven.90.desc

	fire_only_once = yes

	historical_info = flavor_ven.90.historical_info

	dynamic_historical_event = {
		tag = VEN
		from = 1650.1.1
		to = 1670.1.1
		monthly_chance = 1
	}

	trigger = {
		location:venice = {
			has_building = building_type:opera_house
		}
	}

	illustration_tags = {
        10 = angry
        10 = interior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:clergy_estate background = estate_type:clergy_estate }
		create_character = {
			first_name = name_nicholas
			last_name = Minato
			birth_date = 1627.1.1
			culture = culture:lombard
			birth_location = location:bergamo
			save_scope_as = target_character
			estate = estate_type:burghers_estate
			artist = composer
			artist_skill = 0.85
			add_trait = trait:meticulous
		}
	}

	option = {
		name = flavor_ven.90.a
		historical_option = yes
		change_gold_effect = { scale = -3 }
		culture = {
			add_cultural_influence = cultural_influence_weak_bonus
			add_cultural_tradition = cultural_tradition_weak_bonus
		}
		scope:target_character = {
			move_country = root
		}
		add_estate_satisfaction = {
			type = estate_type:clergy_estate
			value = estate_satisfaction_mild_penalty
		}
	}

	option = {
		name = flavor_ven.90.b
		culture = {
			add_cultural_influence = cultural_influence_weak_penalty
			add_cultural_tradition = cultural_tradition_weak_penalty
		}
		add_estate_satisfaction = {
			type = estate_type:clergy_estate
			value = estate_satisfaction_mild_bonus
		}
		hidden_effect = {
   			kill_character_silently = scope:target_character
  		}
	}
}