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flavor_ven.89 卡斯泰利的实验

时间范围:1610.1.1 - 1640.1.1(每月 1% 概率)

触发条件

  • 国家拥有布雷西亚(location:brescia)地区。
  • 国家拥有威尼斯(location:venice)地区。
  • 人物伽利略·伽利莱(character:galileo_galilei)存在。

关键效果

  • 选项 A (历史选项)
    • 获得研究进度轻度加成(add_research_progress = research_progress_mild_bonus)。
    • 将新创建的人物“本尼迪克特·卡斯泰利”移动至本国。
    • 有50%概率为威尼斯地区带来发展度轻度加成(change_development = development_mild_bonus)。
    • 有50%概率为威尼斯地区带来发展度轻度惩罚(change_development = development_mild_penalty)。
  • 选项 B
    • 获得研究进度轻度惩罚(add_research_progress = research_progress_mild_penalty)。
    • (隐藏效果)静默处决新创建的人物“本尼迪克特·卡斯泰利”。

背景介绍: 本事件模拟了17世纪初威尼斯共和国时期,修士、数学家兼科学家本尼迪克特·卡斯泰利(Benedict Castelli)在布雷西亚和威尼斯地区进行的科学实验活动。作为伽利略的学生和合作者,卡斯泰利在流体力学和光学领域做出了贡献。事件反映了当时威尼斯作为科学与艺术中心,对新兴实验科学既支持又存在不确定性的复杂态度。

完整事件代码

flavor_ven.89 = { #Castelli's Experiments
	type = country_event
	title = flavor_ven.89.title
	desc = flavor_ven.89.desc

	fire_only_once = yes

	historical_info = flavor_ven.89.historical_info

	dynamic_historical_event = {
		tag = VEN
		from = 1610.1.1
		to = 1640.1.1
		monthly_chance = 1
	}

	trigger = {
		owns = location:brescia
		owns = location:venice
		exists = character:galileo_galilei
	}

	image = "gfx/interface/illustrations/institutions/renaissance.dds"

	immediate = {
		character:galileo_galilei = {
			save_scope_as = galileo_galilei_scope
		}
		create_character = {
			first_name = name_benedict
			last_name = Castelli
			birth_date = 1578.1.1
			birth_location = location:brescia
			estate = estate_type:clergy_estate
			artist_skill = { 0.65 0.9 }
			culture = culture:venetian
			save_scope_as = target_character
			create_in_limbo = yes

			artist = scientist
		}
	}

	option = {
		name = flavor_ven.89.a
		historical_option = yes
		add_research_progress = research_progress_mild_bonus
		scope:target_character = {
			move_country = root
		}
		random_list = {
			50 = {
				location:venice = {
					change_development = development_mild_bonus
				}
			}
			50 = {
				location:venice = {
					change_development = development_mild_penalty
				}
			}
		}
	}

	option = {
		name = flavor_ven.89.b
		add_research_progress = research_progress_mild_penalty
		hidden_effect = {
   			kill_character_silently = scope:target_character
  		}
	}
}