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[flavor_tur.121] 某地重演灾难

时间范围
事件无固定时间范围(由 fromto 字段定义),触发概率取决于前置事件 flavor_tur.120 的调用。

触发条件

  • 存在角色 scope:target_ruler
  • 存在角色 scope:target_child
  • 存在地点 scope:reenactment_location
  • 存在角色 scope:super_sinister_rival

关键效果

  • 选项 A(历史选项)

    • 为角色 scope:target_ruler 添加特质 trait:malevolent
  • 选项 B

    • 贵族阶层满意度降低 estate_satisfaction_severe_penalty
  • 选项 C

    • 触发条件:已采用改革 government_reform:ottoman_imperial_harem,且未启用政策 powerful_harem_policy
    • 威望降低 prestige_weak_penalty
    • 启用政策 policy:powerful_harem_policy

背景介绍
该事件描述了在特定地点重演的一场灾难性事件,涉及统治者、其子嗣、敌对势力与事件发生地。事件中,统治者的子嗣因流弹丧生,导致政府权力受损,并引发后续一系列政治抉择,包括统治者性格转变、贵族阶层不满或后宫政策调整。

完整事件代码

flavor_tur.121 = { #The Disaster at [reenactment_location.GetName], triggered by flavor_tur.120

	type = country_event
	title = flavor_tur.121.title
	desc = flavor_tur.121.desc

	historical_info = flavor_tur.121.historical_info

	trigger = {

		exists = scope:target_ruler
		exists = scope:target_child
		exists = scope:reenactment_location
		exists = scope:super_sinister_rival
	}

	immediate =  {

		kill_character = {
			target = scope:target_child
			reason = stray_fire
		}

		add_government_power = government_power_mild_penalty

	}
	option = {
		name = flavor_tur.121.a

		historical_option = yes

		scope:target_ruler = { add_trait = trait:malevolent }
	}

	option = {
		name = flavor_tur.121.b

		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_severe_penalty }
	}

	option = {
		name = flavor_tur.121.c

		trigger = {
			has_reform = government_reform:ottoman_imperial_harem
			NOT = { has_policy = powerful_harem_policy }
		}

		add_prestige = prestige_weak_penalty

		add_policy = policy:powerful_harem_policy
	}
}