[flavor_tur.121] 某地重演灾难
时间范围
事件无固定时间范围(由 from 和 to 字段定义),触发概率取决于前置事件 flavor_tur.120 的调用。
触发条件
- 存在角色
scope:target_ruler - 存在角色
scope:target_child - 存在地点
scope:reenactment_location - 存在角色
scope:super_sinister_rival
关键效果
-
选项 A(历史选项)
- 为角色
scope:target_ruler添加特质trait:malevolent
- 为角色
-
选项 B
- 贵族阶层满意度降低
estate_satisfaction_severe_penalty
- 贵族阶层满意度降低
-
选项 C
- 触发条件:已采用改革
government_reform:ottoman_imperial_harem,且未启用政策powerful_harem_policy - 威望降低
prestige_weak_penalty - 启用政策
policy:powerful_harem_policy
- 触发条件:已采用改革
背景介绍
该事件描述了在特定地点重演的一场灾难性事件,涉及统治者、其子嗣、敌对势力与事件发生地。事件中,统治者的子嗣因流弹丧生,导致政府权力受损,并引发后续一系列政治抉择,包括统治者性格转变、贵族阶层不满或后宫政策调整。
完整事件代码
flavor_tur.121 = { #The Disaster at [reenactment_location.GetName], triggered by flavor_tur.120
type = country_event
title = flavor_tur.121.title
desc = flavor_tur.121.desc
historical_info = flavor_tur.121.historical_info
trigger = {
exists = scope:target_ruler
exists = scope:target_child
exists = scope:reenactment_location
exists = scope:super_sinister_rival
}
immediate = {
kill_character = {
target = scope:target_child
reason = stray_fire
}
add_government_power = government_power_mild_penalty
}
option = {
name = flavor_tur.121.a
historical_option = yes
scope:target_ruler = { add_trait = trait:malevolent }
}
option = {
name = flavor_tur.121.b
add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_severe_penalty }
}
option = {
name = flavor_tur.121.c
trigger = {
has_reform = government_reform:ottoman_imperial_harem
NOT = { has_policy = powerful_harem_policy }
}
add_prestige = prestige_weak_penalty
add_policy = policy:powerful_harem_policy
}
}