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[flavor_tur.122] 在[reenactment_location.GetName]的胜利

时间范围
无明确起止日期(事件由 flavor_tur.120 触发)

触发条件

  • 变量 scope:target_ruler 存在
  • 变量 scope:target_child 存在
  • 变量 scope:reenactment_location 存在
  • 变量 scope:super_sinister_rival 存在

关键效果

  • 选项 A(历史选项)flavor_tur.122.a
    • 贵族阶层满意度获得“严重增益”
  • 选项 Bflavor_tur.122.b
    • 变量 scope:target_ruler 外交能力 +3
    • 变量 scope:target_child 军事能力 +3
  • 选项 Cflavor_tur.122.c
    • 威望获得“严重增益”

背景介绍
此事件是 flavor_tur.120 事件的后续,模拟了一场在特定地点(reenactment_location)举行的胜利庆典或重演活动。事件旨在反映奥斯曼帝国(或相关势力)通过仪式性活动巩固统治、提升贵族支持或培养继承人能力的政治传统。

完整事件代码

flavor_tur.122 = { #The Triumph at [reenactment_location.GetName], triggered by flavor_tur.120

	type = country_event
	title = flavor_tur.122.title
	desc = flavor_tur.122.desc

	historical_info = flavor_tur.122.historical_info

	trigger = {

		exists = scope:target_ruler
		exists = scope:target_child
		exists = scope:reenactment_location
		exists = scope:super_sinister_rival
	}

	immediate = {

		add_government_power = government_power_mild_bonus
	}

	option = {
		name = flavor_tur.122.a
		historical_option = yes

		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_severe_bonus }
	}

	option = {
		name = flavor_tur.122.b

		scope:target_ruler = { add_dip = 3 }
		scope:target_child = { add_mil = 3 }
	}

	option = {
		name = flavor_tur.122.c

		add_prestige = prestige_severe_bonus
	}
}