[flavor_tur.122] 在[reenactment_location.GetName]的胜利
时间范围
无明确起止日期(事件由 flavor_tur.120 触发)
触发条件
- 变量
scope:target_ruler存在 - 变量
scope:target_child存在 - 变量
scope:reenactment_location存在 - 变量
scope:super_sinister_rival存在
关键效果
- 选项 A(历史选项):
flavor_tur.122.a- 贵族阶层满意度获得“严重增益”
- 选项 B:
flavor_tur.122.b- 变量
scope:target_ruler外交能力 +3 - 变量
scope:target_child军事能力 +3
- 变量
- 选项 C:
flavor_tur.122.c- 威望获得“严重增益”
背景介绍
此事件是 flavor_tur.120 事件的后续,模拟了一场在特定地点(reenactment_location)举行的胜利庆典或重演活动。事件旨在反映奥斯曼帝国(或相关势力)通过仪式性活动巩固统治、提升贵族支持或培养继承人能力的政治传统。
完整事件代码
flavor_tur.122 = { #The Triumph at [reenactment_location.GetName], triggered by flavor_tur.120
type = country_event
title = flavor_tur.122.title
desc = flavor_tur.122.desc
historical_info = flavor_tur.122.historical_info
trigger = {
exists = scope:target_ruler
exists = scope:target_child
exists = scope:reenactment_location
exists = scope:super_sinister_rival
}
immediate = {
add_government_power = government_power_mild_bonus
}
option = {
name = flavor_tur.122.a
historical_option = yes
add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_severe_bonus }
}
option = {
name = flavor_tur.122.b
scope:target_ruler = { add_dip = 3 }
scope:target_child = { add_mil = 3 }
}
option = {
name = flavor_tur.122.c
add_prestige = prestige_severe_bonus
}
}