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flavor_tur.120 [超级阴险对手.GetName]的大炮

时间范围: 1537.1.1 - 1837.1.1 (每月 10% 概率)

触发条件:

  • 国家至少有一个处于停战状态的宿敌。
  • 国家未处于战争状态。
  • 国家拥有君主。
  • 君主至少有一个存活且年龄大于0岁的子女。
  • 国家至少拥有一个非首都的边境省份。

关键效果:

  • 选项 A (历史选项):
    • 花费相当于2倍月收入的金钱。
    • 增加贵族阶层少量满意度。
    • 根据君主军事能力、政府力量、稳定度及贵族阶层满意度状况,有不同概率在2-10天后触发后续事件 flavor_tur.121flavor_tur.122
  • 选项 B:
    • 使社会价值观向“好战 vs 安抚”的“好战”方向发生微小偏移。

背景介绍: 此事件模拟了奥斯曼帝国宫廷中可能发生的一种权力展示与军事威慑行为。君主可能为了震慑宿敌、巩固自身权威或安抚国内贵族,在边境地区举行一场盛大的火炮演习或阅兵。这一举动既是对外展示武力,也是对内的政治表演,其结果可能增强国家的威望,也可能因准备不足或意外而导致尴尬甚至负面的后果,具体走向取决于统治者的能力与国家的内部状况。

完整事件代码:

flavor_tur.120 = { #The Cannons of [super_sinister_rival.GetName]
	type = country_event
	title = flavor_tur.120.title
	desc = flavor_tur.120.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = TUR
		from = 1537.1.1
		to = 1837.1.1
		monthly_chance = 10
	}

	historical_info = flavor_tur.120.historical_info

	trigger = {

		any_rival = {
   			has_truce_with = root
		}

		at_war = no

		has_ruler = yes

		ruler = {
			num_of_children > 0
			any_child = {
				is_alive = yes
				age_in_years > 0
			}
		}

		any_owned_location = {
			is_border = yes
			is_capital = no
		}
	}


	immediate =  {

		random_rival = {
			limit = {
				has_truce_with = root
			}
			save_scope_as = super_sinister_rival
		}

		ruler = { save_scope_as = target_ruler }

		ruler = {
			ordered_child = {   #get the youngest one
				limit = {
					is_alive = yes
					age_in_years > 0
				}
				order_by = {
					value = age_in_years
					multiply = -1
				}
				max = 1
				save_scope_as = target_child
			}
		}

		random_owned_location = {
			limit = {
				AND = {
					is_border = yes
					is_capital = no
				}
			}
            save_scope_as = reenactment_location
		}
	}

	option = {
		name = flavor_tur.120.a

		historical_option = yes

		change_gold_effect = { scale = -2 }

		custom_tooltip = unpredictable_outcome.tt

		add_estate_satisfaction = { type = estate_type:nobles_estate value = estate_satisfaction_mild_bonus }

		hidden_effect = {
			if = {
    			limit = {
    				OR = {
    					scope:target_ruler = { mil < 50	}
    					government_power < 50
    					stability < 50
    					estate_satisfaction:nobles_estate < 0.5
    				}
    			}
    			random_list = {
    				75 = {
						root = {
							trigger_event_silently = {
								id = flavor_tur.121
								days = { 2 10 }
							}
    					}
					}
					25 = {
						root = {
							trigger_event_silently = {
								id = flavor_tur.122
								days = { 2 10 }
							}
    					}
					}
    			}
    		}
    		else = {
    			random_list = {
    				75 = {
						root = {
							trigger_event_silently = {
								id = flavor_tur.122
								days = { 2 10 }
							}
    					}
					}
					25 = {
						root = {
							trigger_event_silently = {
								id = flavor_tur.121
								days = { 2 10 }
							}
    					}
					}
    			}
    		}
    	}
	}

	option = {
		name = flavor_tur.120.b

		change_societal_value = {
    		type = belligerent_vs_conciliatory
    		value = societal_value_tiny_move_to_right
    	}
	}
}