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flavor_mos.91 建筑师拉斯特雷利登场

时间范围:1728.1.1 - 1770.1.1,每月 5% 概率触发

触发条件

  • 国家为 MOSRUS
  • 满足以下任一条件:
    • 社会价值观 outward_vs_inward 小于 10。
    • 统治者的外交能力 dip 大于 50。
  • 国家拥有并控制 neva 地区,且该地区的 location_ranktowncity
  • paris 地区的拥有者属于基督教宗教组 religion_group:christian

关键效果

  • 选项 A (历史选项)
    • 将建筑师弗朗切斯科·拉斯特雷利移动至本国。
    • 显示自定义提示 flavor_mos.91.tt2
  • 选项 B
    • 触发前提:统治者拥有特质 architectural_visionary
    • 获得少量政府点数 government_power_mild_bonus
    • 将建筑师弗朗切斯科·拉斯特雷利移动至本国。
    • 显示自定义提示 flavor_mos.91.tt2
    • 为拉斯特雷利增加 0.03 艺术家技能,并为其添加持续至游戏结束的 chief_architect 角色修正。
    • 显示自定义提示 flavor_mos.91.tt3
  • 选项 C
    • 隐藏效果:静默杀死角色弗朗切斯科·拉斯特雷利。
    • 为本文化增加少量文化传统 cultural_tradition_mild_bonus

背景介绍: 此事件模拟了18世纪意大利裔建筑师弗朗切斯科·拉斯特雷利受邀前往俄罗斯工作的历史可能性。拉斯特雷利是巴洛克和洛可可风格的杰出代表,其父已是服务于彼得大帝的雕塑家。在特定条件下(如俄罗斯需要建筑人才、巴黎处于基督教国家控制下,且俄罗斯在涅瓦河地区拥有一定规模的城市),这位未来的“冬宫”等圣彼得堡地标建筑的设计师可能被吸引至莫斯科或俄罗斯宫廷,为其带来建筑艺术与文化的提升。

完整事件代码

flavor_mos.91 = {
	type = country_event

	title = flavor_mos.91.title
	desc = flavor_mos.91.desc
	image = "gfx/interface/illustrations/institutions/enlightenment.dds"

	fire_only_once = yes

	dynamic_historical_event = {
		tag = MOS
		tag = RUS
		from = 1728.1.1
		to = 1770.1.1
		monthly_chance = 5
	}

	trigger = {

		OR = {
			societal_value:outward_vs_inward < 10
			ruler ?= {
				dip > 50
			}
		}

		location:neva = {
			owner = root
			controller = root
			OR = {
				location_rank = location_rank:town
				location_rank = location_rank:city
			}
		}

		location:paris = {
			owner = {
				religion.group = religion_group:christian
			}
		}
	}

	immediate = {
		create_character = {
			first_name = name_francis
			last_name = Rastrelli
			estate = estate_type:burghers_estate
			artist = architect
			artist_skill = 0.9
			adm = 12
			dip = 34
			mil = 25
			culture = culture:tuscan
			birth_date = 1700.1.1
			birth_location = location:paris
			save_scope_as = francesco_rastrelli
			script = mos_francesco_rastrelli
			create_in_limbo = yes
		}

		location:paris = {
			save_scope_as = target_location
		}

		root = { save_scope_as = target_root_country }

	}

	option = {
		name = flavor_mos.91.a
		historical_option = yes

		scope:francesco_rastrelli = { move_country = root }
		custom_tooltip = flavor_mos.91.tt2

		ai_chance = {
			factor = 1
		}

	}

	option = {
	name = flavor_mos.91.b
	trigger = {
		ruler ?= {
			has_trait = architectural_visionary
		}
	}

		add_government_power = government_power_mild_bonus

		scope:francesco_rastrelli = { move_country = root }
		custom_tooltip = flavor_mos.91.tt2

		scope:francesco_rastrelli = {
			add_artist_skill = 0.03
			add_character_modifier = {
				modifier = chief_architect
				years = -1
				mode = add_and_extend
			}
		}

		custom_tooltip = flavor_mos.91.tt3

		ai_chance = {
			factor = 0.5
		}

	}

	option = {
	name = flavor_mos.91.c

	hidden_effect = { kill_character_silently = scope:francesco_rastrelli }

		culture = {
			add_cultural_tradition = cultural_tradition_mild_bonus
		}

		ai_chance = {
			factor = 0.5
		}

	}

	historical_info = flavor_mos.91.historical_info

}