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[flavor_mos.89] 帕特里克·戈登的招募

时间范围:1661.1.1 - 1699.1.1(每月 5% 概率)

触发条件

  • 正在与瑞典(SWE)交战。
  • 首都位于 region:russian_region(俄罗斯地区)。
  • 有任何一支军队正在围攻瑞典(SWE)拥有的省份。

关键效果

  • 选项 A (flavor_mos.89.a) [历史选项]
    • 花费 3 个月收入的金币。
    • 将帕特里克·戈登(Patrick Gordon)招募至本国。
    • 获得国家修正 military_influencer,持续 10 年(效果叠加并延长)。
  • 选项 B (flavor_mos.89.b)
    • 触发前提:统治者拥有 malevolent(恶毒)特质。
    • 社会价值观 quality_vs_quantity(质量 vs 数量)向左移动(偏向数量)。
    • 统治者军事能力 +10。
    • 帕特里克·戈登被秘密处决。
    • 显示自定义提示 flavor_mos.89.tt2
  • 选项 C (flavor_mos.89.c)
    • 帕特里克·戈登被秘密处决。
    • 获得少量威望。

背景介绍: 帕特里克·戈登是一位苏格兰裔的职业军人,在17世纪辗转服务于多个欧洲国家,最终在俄国沙皇彼得大帝的军事改革中扮演了关键角色。此事件模拟了俄国(或莫斯科)在与瑞典的北方战争期间,有机会招募这位经验丰富的军事专家,以推动本国军事现代化进程的情景。

完整事件代码

flavor_mos.89 = {
	type = country_event

	title = flavor_mos.89.title
	desc = flavor_mos.89.desc
	image = "gfx/interface/illustrations/institutions/military_revolution.dds"	

	fire_only_once = yes

	dynamic_historical_event = {
		tag = MOS
		tag = RUS
		from = 1661.1.1
		to = 1699.1.1
		monthly_chance = 5
	}

	trigger = {

		is_at_war_with = c:SWE

		capital = {
			region = region:russian_region
		}

		any_army = {
			unit_location = {
				owner = c:SWE
			}
			in_siege = yes
		}

	}

	immediate = {

		create_character = {
			first_name = name_patrick
			last_name = Gordon
			estate = estate_type:burghers_estate
			adm = 22
			dip = 52
			mil = 90
			birth_date = 1635.1.1
			birth_location = location:aberdeen
			save_scope_as = patrick_gordon
			script = mos_patrick_gordon
			create_in_limbo = yes
		}

		location:aberdeen = { save_scope_as = target_location }

		root = { save_scope_as = target_root_country }

	}

	option = {
		name = flavor_mos.89.a
		historical_option = yes

		change_gold_effect = { scale = -3 }
		scope:patrick_gordon = { move_country = root }
		add_country_modifier = {
			modifier = military_influencer
			years = 10
			mode = add_and_extend
		}

		ai_chance = {
			factor = 1
		}

	}

	option = {
		name = flavor_mos.89.b
		trigger = {
			ruler ?= {
				has_trait = malevolent
			}
		}

		change_societal_value = {
			type = quality_vs_quantity
			value = societal_value_move_to_left
		}

		ruler = {
			add_mil = 10
		}

		hidden_effect = { kill_character_silently = scope:patrick_gordon }

		custom_tooltip = flavor_mos.89.tt2

		ai_chance = {
			factor = 0.5
		}

	}

	option = {
		name = flavor_mos.89.c

		hidden_effect = { kill_character_silently = scope:patrick_gordon }

		add_prestige = prestige_mild_bonus

		ai_chance = {
			factor = 0.5
		}

	}

	historical_info = flavor_mos.89.historical_info

}