flavor_mei.90 浮士德的悲剧
时间范围:1770.1.1 - 1837.1.1,每月 10% 概率触发
触发条件:
- 角色
johann_wolfgang_goethe(约翰·沃尔夫冈·歌德)存活,且其所有者为本国。 - 本国拥有
weimar(魏玛)地区。
关键效果:
- 历史选项:选择此选项后,将在
weimar(魏玛)地区创建一件艺术作品:- 类型:戏剧 (
work_of_art_type:play) - 品质:99
- 艺术家:歌德 (
scope:target_character) - 关键标识:
faust
- 类型:戏剧 (
- 本国文化将获得:
- 文化传统加成:
cultural_tradition_mild_bonus - 文化影响力加成:
cultural_influence_mild_bonus
- 文化传统加成:
背景介绍: 此事件基于德国文豪约翰·沃尔夫冈·歌德创作其代表作《浮士德》的历史背景。歌德在魏玛生活和工作期间,耗费数十年心血创作这部戏剧,深刻探讨了人性、知识、欲望与救赎等永恒主题。《浮士德》不仅是德国文学的巅峰之作,也对整个欧洲乃至世界的文化产生了深远影响。该事件模拟了这部伟大作品的诞生及其对国家文化发展的推动作用。
完整事件代码:
flavor_mei.90 = { #The Tragedy of Faust
type = country_event
title = flavor_mei.90.title
desc = flavor_mei.90.desc
fire_only_once = yes
dynamic_historical_event = {
tag = MEI
from = 1770.1.1
to = 1837.1.1
monthly_chance = 10
}
trigger = {
character:johann_wolfgang_goethe ?= {
is_alive = yes
owner = root
}
owns = location:weimar
}
image = "gfx/interface/illustrations/institutions/enlightenment.dds"
immediate = {
character:johann_wolfgang_goethe ?= {
save_scope_as = target_character
}
}
option = {
name = flavor_mei.90.a
historical_option = yes
location:weimar = {
create_art = {
type = work_of_art_type:play
quality = 99
artist = scope:target_character
key = faust
}
}
culture = {
add_cultural_tradition = cultural_tradition_mild_bonus
add_cultural_influence = cultural_influence_mild_bonus
}
}
historical_info = flavor_mei.90.historical_info
}