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flavor_mei.90 浮士德的悲剧

时间范围:1770.1.1 - 1837.1.1,每月 10% 概率触发

触发条件

  • 角色 johann_wolfgang_goethe(约翰·沃尔夫冈·歌德)存活,且其所有者为本国。
  • 本国拥有 weimar(魏玛)地区。

关键效果

  • 历史选项:选择此选项后,将在 weimar(魏玛)地区创建一件艺术作品:
    • 类型:戏剧 (work_of_art_type:play)
    • 品质:99
    • 艺术家:歌德 (scope:target_character)
    • 关键标识:faust
  • 本国文化将获得:
    • 文化传统加成:cultural_tradition_mild_bonus
    • 文化影响力加成:cultural_influence_mild_bonus

背景介绍: 此事件基于德国文豪约翰·沃尔夫冈·歌德创作其代表作《浮士德》的历史背景。歌德在魏玛生活和工作期间,耗费数十年心血创作这部戏剧,深刻探讨了人性、知识、欲望与救赎等永恒主题。《浮士德》不仅是德国文学的巅峰之作,也对整个欧洲乃至世界的文化产生了深远影响。该事件模拟了这部伟大作品的诞生及其对国家文化发展的推动作用。

完整事件代码

flavor_mei.90 = { #The Tragedy of Faust
	type = country_event
	title = flavor_mei.90.title
	desc = flavor_mei.90.desc

	fire_only_once = yes
	dynamic_historical_event = {
		tag = MEI
		from = 1770.1.1
		to = 1837.1.1
		monthly_chance = 10
	}

	trigger = {
		character:johann_wolfgang_goethe ?= {
			is_alive = yes
			owner = root
		}
		owns = location:weimar
	}

	image = "gfx/interface/illustrations/institutions/enlightenment.dds"

	immediate = {
		character:johann_wolfgang_goethe ?= {
			save_scope_as = target_character
		}
	}

	option = {
		name = flavor_mei.90.a
		historical_option = yes
		location:weimar = {
			create_art = {
				type = work_of_art_type:play
				quality = 99
				artist = scope:target_character
				key = faust
			}
		}
		culture = {
			add_cultural_tradition = cultural_tradition_mild_bonus
			add_cultural_influence = cultural_influence_mild_bonus
		}
	}

	historical_info = flavor_mei.90.historical_info
}