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[flavor_mei.2] 席勒登场

时间范围:1779.1.1-1800.1.1,每月 2% 概率触发
触发条件:国家标签为 MEI(迈宁根?),且事件未触发过(fire_only_once = yes)。

关键效果

  • 选项 A (flavor_mei.2.a) - 历史选项
    • 国库减少 2 单位金钱。
    • 将创建的人物 target_character(弗里德里希·席勒)移动至本国。
    • 在首都创建两部戏剧艺术作品:
      • 《强盗》(the_robbers),品质 100。
      • 《华伦斯坦》(wallenstein_woa),品质 84。
  • 选项 B (flavor_mei.2.b)
    • 将创建的人物 target_character(弗里德里希·席勒)流放。

背景介绍: 此事件模拟了德国著名诗人、剧作家弗里德里希·席勒(Friedrich Schiller)在历史上的登场。席勒出生于1759年,是德国文学“狂飙突进”运动和古典主义文学的代表人物之一。事件设定在1779年至1800年间,正值席勒创作活跃期,其代表作《强盗》和《华伦斯坦》系列戏剧对德国乃至欧洲文学产生了深远影响。游戏通过此事件,为符合条件的国家提供了引入这位伟大文化人物的机会,并伴随相应的艺术创作与财政支出选择。

完整事件代码

flavor_mei.2 = { #Schiller
	type = country_event
	title = flavor_mei.2.title
	desc = flavor_mei.2.desc
	fire_only_once = yes
	
	dynamic_historical_event = {
		tag = MEI
		from = 1779.1.1
		to = 1800.1.1
		monthly_chance = 2
	}

	illustration_tags = {
        10 = happy
        10 = exterior
    }

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:burghers_estate background = estate_type:burghers_estate }
		create_character = {
			first_name = name_frederick
			last_name = schiller
			birth_date = 1759.11.10
			female = no
			culture = culture:swabian
			birth_location = location:vaihingen
			artist = writer
			artist_skill = 1
			save_scope_as = target_character
			script = friedrich_schiller
			estate = estate_type:burghers_estate
			create_in_limbo = yes
		}
	}

	option = {
		name = flavor_mei.2.a
		historical_option = yes

		change_gold_effect = { scale = -2 }
		scope:target_character = { move_country = root }
		capital = {
			create_art = {
				artist = scope:target_character
				type = work_of_art_type:play
				quality = 100
				key = the_robbers
			}
			create_art = {
				artist = scope:target_character
				type = work_of_art_type:play
				quality = 84
				key = wallenstein_woa
			}
		}
	}

	option = {
		name = flavor_mei.2.b
		scope:target_character = { banish_character = yes }
	}
}