flavor_mam.54 巴尔库克的崛起
时间范围:1380.1.1 - 1400.1.1(每月 10% 概率)
触发条件:
- 当前统治者或其摄政的继承人总能力值小于或等于100。
- 国家没有继承人。
- 国家拥有并控制开罗地区。
- 国家稳定度小于0。
关键效果:
- 选项 A (历史选项):
- 国家稳定度遭受严重惩罚。
- 将新统治者设置为巴尔库克。
- 处决原统治者。
- 贵族阶层满意度获得巨大增益。
- 隐藏效果:消灭“巴尔库克的支持者”叛军。
- 选项 B:
- 国家稳定度遭受终极惩罚。
- “巴尔库克的支持者”叛军进度增加30%。
- 贵族阶层满意度遭受严重惩罚。
- 在埃及地区的所有奴隶人口中,人口满意度遭受终极惩罚,并且这些奴隶人口将转而效忠于“巴尔库克的支持者”叛军。
背景介绍: 该事件模拟了14世纪末马穆鲁克苏丹国的一段动荡时期。在统治不稳、缺乏继承人的情况下,来自切尔克斯的杰出马穆鲁克军事领袖巴尔库克(Barquq)在开罗崛起。他利用苏丹国的内部危机,获得了贵族和军队的支持,最终推翻了无能的统治者,建立了布尔吉王朝,开启了马穆鲁克历史上的一个新阶段。
完整事件代码:
flavor_mam.54 = { #The Rise of Barquq
type = country_event
fire_only_once = yes
title = flavor_mam.54.title
desc = flavor_mam.54.desc
image = "gfx/interface/illustrations/government/throne_rooms/throne_room_syrian.dds"
historical_info = flavor_mam.54.historical_info
dynamic_historical_event = {
tag = MAM
from = 1380.1.1
to = 1400.1.1
monthly_chance = 10
}
trigger = {
ruler_or_heir_if_regent ?= {
total_abilities <= 100
}
has_heir = no
location:cairo = {
owner = root
controller = root
}
stability < 0
}
immediate = {
ruler_or_heir_if_regent = {
save_scope_as = target_ruler
}
location:cairo = {
create_dynasty_from_location = barquq_dynasty
}
create_character = {
first_name = name_al_malik
dynasty = dynasty:barquq_dynasty
estate = estate_type:nobles_estate
adm = 80
dip = 40
mil = 90
birth_date = 1336.1.1
culture = culture:circassian_culture
religion = religion:sunni
birth_location = location:tuapse
save_scope_as = scope_barquq
script = mam_barquq
add_trait = trait:mamluk
}
create_rebel = {
category = pretender
name = barquq_supporters
save_scope_as = barquq_support
}
scope:scope_barquq = {
change_character_allegiance = scope:barquq_support
}
}
option = {
name = flavor_mam.54.a
historical_option = yes
add_stability = stability_severe_penalty
set_new_ruler = scope:scope_barquq
scope:target_ruler = {
kill_character = {
target = scope:target_ruler
reason = execution
}
}
add_estate_satisfaction = { type = estate_type:nobles_estate
value = estate_satisfaction_severe_bonus
}
hidden_effect = { destroy_rebel = scope:barquq_support }
}
option = {
name = flavor_mam.54.b
add_stability = stability_ultimate_penalty
scope:barquq_support = {
add_rebel_progress = 0.3
}
add_estate_satisfaction = { type = estate_type:nobles_estate
value = estate_satisfaction_severe_penalty
}
custom_tooltip = {
text = flavor_mam.54.b.tt
every_owned_location = {
limit = { region = region:egypt_region }
every_pop = {
limit = {
owner = root
pop_type = pop_type:slaves
}
add_pop_satisfaction = pop_satisfaction_ultimate_penalty
change_pop_allegiance = scope:barquq_support
}
}
}
}
}