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[flavor_mal.21] 马里帝国的繁荣

时间范围:1360.4.1 - 1821.1.1(每月 10% 概率)

触发条件

  • 全国市场建筑总有效等级 > 15
  • 全国军械库建筑总有效等级 > 5
  • 在几内亚地区,至少有90%的省份满足以下任一条件:
    • 省份所有者为触发国
    • 省份无所有者
    • 省份不可被拥有

关键效果

  • 选项 A (flavor_mal.21.a):聚焦贸易
    • 所有拥有市场建筑的省份获得发展度小幅提升。
  • 选项 B (flavor_mal.21.b):聚焦稳定
    • 获得巨量稳定度加成。
    • 教士阶层、贵族阶层、市民阶层的阶层满意度获得巨量加成。
  • 选项 C (flavor_mal.21.c):聚焦军事
    • 获得巨量陆军传统加成。
    • 所有拥有军械库建筑且其等级未达上限的省份,该建筑等级提升1级。
  • 选项 D (flavor_mal.21.d):聚焦宫廷
    • 主流文化获得巨量文化影响力和文化传统加成。
    • 获得巨量威望加成。

背景介绍: 该事件模拟了马里帝国在其鼎盛时期,凭借对几内亚地区黄金和贸易路线的控制,积累巨大财富后所面临的治理选择。帝国统治者需要决定如何运用这些资源来进一步巩固国家,是投资于繁荣的贸易网络、确保国内稳定、强化军事力量,还是提升宫廷的文化与威望。

完整事件代码

flavor_mal.21 = {
	hide_portraits = yes
	type = country_event
	title = flavor_mal.21.title
	desc = flavor_mal.21.desc

	fire_only_once = yes

	trigger = {
		total_effective_building_levels:marketplace > 15
		total_effective_building_levels:armory > 5

		region:guinea_region = {
			any_location_in_region = {
				percent >= 0.9
				OR = {
					owner ?= root
					has_owner = no
					is_ownable = no
				}
			}
		}
	}

	illustration_tags = {
		10 = exterior
		10 = happy
	}

	dynamic_historical_event = {
		tag = MAL
		from = 1360.4.1
		to = 1821.1.1
		monthly_chance = 10
	}

	immediate = {
		event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
		location:timbuktu = {
			save_scope_as = target_location
		}

		character:mal_musa_keita = {
			save_scope_as = target_character
		}
	}

	#Focus it on trade
	option = {
		name = flavor_mal.21.a

		custom_tooltip = {
			text = mal_every_location_with_a_market_gains_development_tt
			every_owned_location = {
				limit = {
					has_building = building_type:marketplace
				}
				change_development = development_mild_bonus
			}
		}
	}

	#Focus it on Stability
	option = {
		name = flavor_mal.21.b

		add_stability = stability_extreme_bonus
		add_estate_satisfaction = {
			type = estate_type:clergy_estate
			value = estate_satisfaction_severe_bonus
		}
		add_estate_satisfaction = {
			type = estate_type:nobles_estate
			value = estate_satisfaction_severe_bonus
		}
		add_estate_satisfaction = {
			type = estate_type:burghers_estate
			value = estate_satisfaction_severe_bonus
		}
	}

	#Focus it on military
	option = {
		name = flavor_mal.21.c

		add_army_tradition = army_tradition_extreme_bonus

		custom_tooltip = {
			text = mal_every_armory_gains_an_extra_upgrade_if_possible_tt
			every_owned_location = {
				limit = {
					has_building = building_type:armory
					location_building_level = {
						building_type = building_type:armory
						value > manpower_max_level
					}
				}
				change_building_level_in_location = {
					building = building_type:armory
					value = 1
				}
			}
		}
	}

	#Focus it on court
	option = {
		name = flavor_mal.21.d

		culture = {
			add_cultural_influence = cultural_influence_extreme_bonus
			add_cultural_tradition = cultural_tradition_extreme_bonus
		}

		add_prestige = prestige_extreme_bonus
	}
}