[flavor_mal.21] 马里帝国的繁荣
时间范围:1360.4.1 - 1821.1.1(每月 10% 概率)
触发条件:
- 全国市场建筑总有效等级 > 15
- 全国军械库建筑总有效等级 > 5
- 在几内亚地区,至少有90%的省份满足以下任一条件:
- 省份所有者为触发国
- 省份无所有者
- 省份不可被拥有
关键效果:
- 选项 A (flavor_mal.21.a):聚焦贸易
- 所有拥有市场建筑的省份获得发展度小幅提升。
- 选项 B (flavor_mal.21.b):聚焦稳定
- 获得巨量稳定度加成。
- 教士阶层、贵族阶层、市民阶层的阶层满意度获得巨量加成。
- 选项 C (flavor_mal.21.c):聚焦军事
- 获得巨量陆军传统加成。
- 所有拥有军械库建筑且其等级未达上限的省份,该建筑等级提升1级。
- 选项 D (flavor_mal.21.d):聚焦宫廷
- 主流文化获得巨量文化影响力和文化传统加成。
- 获得巨量威望加成。
背景介绍: 该事件模拟了马里帝国在其鼎盛时期,凭借对几内亚地区黄金和贸易路线的控制,积累巨大财富后所面临的治理选择。帝国统治者需要决定如何运用这些资源来进一步巩固国家,是投资于繁荣的贸易网络、确保国内稳定、强化军事力量,还是提升宫廷的文化与威望。
完整事件代码:
flavor_mal.21 = {
hide_portraits = yes
type = country_event
title = flavor_mal.21.title
desc = flavor_mal.21.desc
fire_only_once = yes
trigger = {
total_effective_building_levels:marketplace > 15
total_effective_building_levels:armory > 5
region:guinea_region = {
any_location_in_region = {
percent >= 0.9
OR = {
owner ?= root
has_owner = no
is_ownable = no
}
}
}
}
illustration_tags = {
10 = exterior
10 = happy
}
dynamic_historical_event = {
tag = MAL
from = 1360.4.1
to = 1821.1.1
monthly_chance = 10
}
immediate = {
event_illustration_estate_effect = { foreground = estate_type:nobles_estate background = estate_type:nobles_estate }
location:timbuktu = {
save_scope_as = target_location
}
character:mal_musa_keita = {
save_scope_as = target_character
}
}
#Focus it on trade
option = {
name = flavor_mal.21.a
custom_tooltip = {
text = mal_every_location_with_a_market_gains_development_tt
every_owned_location = {
limit = {
has_building = building_type:marketplace
}
change_development = development_mild_bonus
}
}
}
#Focus it on Stability
option = {
name = flavor_mal.21.b
add_stability = stability_extreme_bonus
add_estate_satisfaction = {
type = estate_type:clergy_estate
value = estate_satisfaction_severe_bonus
}
add_estate_satisfaction = {
type = estate_type:nobles_estate
value = estate_satisfaction_severe_bonus
}
add_estate_satisfaction = {
type = estate_type:burghers_estate
value = estate_satisfaction_severe_bonus
}
}
#Focus it on military
option = {
name = flavor_mal.21.c
add_army_tradition = army_tradition_extreme_bonus
custom_tooltip = {
text = mal_every_armory_gains_an_extra_upgrade_if_possible_tt
every_owned_location = {
limit = {
has_building = building_type:armory
location_building_level = {
building_type = building_type:armory
value > manpower_max_level
}
}
change_building_level_in_location = {
building = building_type:armory
value = 1
}
}
}
}
#Focus it on court
option = {
name = flavor_mal.21.d
culture = {
add_cultural_influence = cultural_influence_extreme_bonus
add_cultural_tradition = cultural_tradition_extreme_bonus
}
add_prestige = prestige_extreme_bonus
}
}